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(+2)

      Very fun and challenging, The music and soundtrack are good. for  Metroidvania level designs are good.


+ I can skip some upgrades like a missile and finish the game, which is very good. 

+ cool enemy/boss mechanic and design

+ nice little puzzle with rock and auto door

-  Blue lasers trap is a bit too hard

-  Camera is turning a bit too fast when the ship turning direction,  maybe needs more smooth/damping


 ?  Save point should maybe an autosave/checkpoint instead of pressing E to save.

(+1)

Oops! Spoke too soon in a comment I just made about it appearing my fears of things being too difficult were unfounded. Thanks so much for letting us know! We’ll need to look at the “laser canyon” area (as I call it) and see if we can make it less difficult - or even move it till later or remove it all together. We’ll see.

I respectfully disagree with auto saving at the save stations. While metriodvanias do have some auto-saving (as ours does in one place), as a rule you must initiate the auto-save. One thing is for sure, that you have to actually initiate the save is not clear at all in the game! That too is my fault. We’ll be correcting that also in the post fix - probably with the addition of an input prompt with the “save” label and maybe adding mini rooms off the main paths to boot.

My team will be pleased to know about all the things you did like! We thought long and hard about all aspects of the game, and though we (mostly I) got things wrong, we’re proud of what we accomplished! Thanks!