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A jam submission

SanguicydeView game page

Submitted by Aezart (@heroofhyla), Z Saenz (@jfallen19), Roxm4n, DeserveDonuts — 2 hours, 29 minutes before the deadline
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Sanguicyde's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14.5004.500
Story#24.3334.333
Gameplay#44.0004.000
Theme#103.6673.667
Overall#103.5563.556
Presentation#203.1673.167
Horror#311.6671.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme from the list did you choose to implement in your game?

Seeking Freedom

How did you choose to implement your chosen Theme in your game?
Our main character has to escape an enemy base after being captured.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
No

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Comments

(+1)

This game was really challenging at points.

I thought that it wasn't as scary as the cover/title would suggest.

Submitted(+1)

Took me a few tries to get it but it ended up being a satisfying game that kept me entertained for a while, great artwork also!

Submitted(+1)

Holy crap! This was an awesome experience! It may have taken me a long time to beat (I suck at games lol) but this was a really fun game! 

Submitted(+2)

Wow! This game is sooo well put together! The writing is awesome! The pacing is great! The enemies are well designed! You guys really did something cool here!

I found the range enemy quite tough. I usually lost a good number of hit points dealing with them, so I skipped them if I could. (But the other enemies made up for it in total!) And the cavern jumping seemed off. Rather than being able to be right at the edge, you had to be a good deal back from it, relatively speaking. I would change this. Yes, it adds to challenge, but not in a good way.

It was odd that the party scene didn’t have any music after rocking to that funky beat during the previous level. I’d keep that funky vibe going with a different tune during this scene.

I didn’t get a chance to play it all the way through, but will later when I have more time. This is a really good game! Well done!

My team would love to get some constructive feedback from your team! I’m sure there’s lots you could point out that we may not have realized as we labored these past three weeks, entirely too close to the game to see what others can! So, please play and rate our and let us know what you think! Thanks!

Submitted(+2)

Nice job on this!  I played to the end and had fun.  I really liked your enemies -- the spinning ones were fun to battle and the shield guys were just the right kind of frustrating: they took practice to battle in tight spaces but I got better over time.  The shield character AI/attack pattern was great.  Your character also had a lot of personality -- I really liked the painting of himself at the party :).  At first I felt like I was glitching around the game when I passed the archers without battling, but your game design later put an end to that.  Nice job all around!

Some feedback I hope is helpful: 1).  Maybe it was just my play style, but I never had to think about the blue meter -- I could use dash as much as felt helpful to me and never felt like I was limited.  I collected blue dots but I left many behind, too.  That was in contrast to the red meter/dots, which I had to carefully manage.  2).  I had fun with the final boss, but after the challenge of the scenes leading up to that, I felt like you could turn up the difficulty on the final boss.  3).  Using some of your great in-game artwork in the thumbnail image feels like it would better convey what your game is all about to people scrolling through games.

Great work on making this game!