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There’s a lot to like about this one! I love that you actually had a tutorial at the beginning and a bit of a story too! And the flashlight mechanic was great! Having the shake it, and as the battery ran down the range of the light reduced! Nice! And the ghosts reminded me somewhat of the old mario game. You know the one! Oh, and the use of musical notes for sounds. That was cool too! And the “survival waves” mechanic was also nice!

I think if the game could have been visually darker, with a darker background for starters, that would have sold the “killer in the dark” a bit more. And the game was a bit difficult, imo. Remember, you’re the worlds best player at your own game! So, reducing the difficulty is best, especially for a jam game where people aren’t going to spend a lot of time mastering it.

Another addition that would have been welcome is save points. When I died, I had to start from the very beginning. That made me give up without seeing the whole game as I want to move onto the next game to play and rate.

Speaking of difficult games, would you give ours a try and tell us what you think! We’d love to hear your feedback! Thanks!

Thank you so much for the feedback. I agree about difficulty, I found balancing the levels to be a challenge as the deadline was approaching (and towards the end I couldn’t tell if they were getting easier from my changes, or if I was just getting “better” from replaying that same level for the 1000th time during development haha. I’m suspecting it was the latter, so future jams I really should find more play testers. ). And yeah, in hindsight I really could’ve toned up the darkness.

Thank you for playing!