The game was really fun and the levels were very well designed! I think that the movement is definitely too slidy for such a precise game and the visuals need some more polishing, I like the simple style but the images aren't great quality and have some jagged edges. However, overall I enjoyed playing the game it fits the theme well, good job!
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The slidyness was actually on purpose, since I felt that it allowed the player more options for lateral movement and therefore allowed for more complicated puzzles. I do kind of regret that it reduced precision. I tried to make the game more about puzzle solving than precision platforming as a result (since it turns out it can be really frustrating to have only one shot at any given action if the act of completing it is too hard). Would you mind sharing if any levels in particular felt too imprecise, or was it just that the general gamefeel was a little off? Thanks for playing and for the advice.