Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The game was really fun and the levels were very well designed! I think that the movement is definitely too slidy for such a precise game and the visuals need some more polishing, I like the simple style but the images aren't great quality and have some jagged edges. However, overall I enjoyed playing the game it fits the theme well, good job!

(2 edits) (+1)

The slidyness was actually on purpose, since I felt that it allowed the player more options for lateral movement and therefore allowed for more complicated puzzles. I do kind of regret that it reduced precision. I tried to make the game more about puzzle solving than precision platforming as a result (since it turns out it can be really frustrating to have only one shot at any given action if the act of completing it is too hard). Would you mind sharing if any levels in particular felt too imprecise, or was it just that the general gamefeel was a little off? Thanks for playing and for the advice.

Probably just the overall feel, there wasn't any level that was particularly bad. The first level was actually quite difficult to time which could frustrate players since it looks easy but if they're not used to the physics they could find it difficult.

Fair enough! I've noticed a lot of people having trouble with that since the jam ended, guess I'll have to look for a less steep learning curve next time. Thanks for the feedback.