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a4955

6
Posts
A member registered Jun 10, 2020

Recent community posts

Genius way of taking some control away, great work

It was pretty fun once I got the hang of it, but I think it would probably work best if instead of modifiers, the timer was just always there. Maybe the lonely mechanic could be used as a sort of power-down or penalty of some kind, either way good work!

Nice concept and pretty well done, but you might wanna make sure it doesn't map one key to two buttons at the same time lol, got H as left and right and just had to wait it out

I can relate to being stuck for 5 minutes before realizing how it worked LOL, didn't realize you could take stuff back after you'd started moving.

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This is one of the best games I've played in the jam, amazing job! While the graphics could use a bit of an upgrade if it were a full game, the UI and level design make for a very intuitive "Show don't tell" tutorial. I was worried the controls were a bit fast and slidey, but after a short bit it feels very natural, tight, and fun to maneuver. If there were more levels and slightly better visuals I would absolutely buy a full game of this. Honestly tried speedrunning it a little bit lol. Level design was a highlight to me.

Very unique concept, took a while and a few attempts to figure out how it worked, I'd suggest rearranging the tutorial screen though as I didn't know which order to read in and got confused. I think the "lonely" modifier slows the pace down too much, but I like the concept and it's executed pretty well overall!