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A jam submission

LIFELINE(gmtk_jam)View game page

A game with a single life bar for ammo,score,fuel & life, this is a game about decisions and survival
Submitted by SaadSerious — 1 hour, 23 minutes before the deadline
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LIFELINE(gmtk_jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#5394.0824.082
Overall#8103.5313.531
Originality#8353.5713.571
Design#11252.9392.939

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Very cool idea, This really has that "Metroid 2" vibe on the original gameboy, i like the fact that instead of a jump you put a hover where you'd have to ajust your height, and the single limited resource makes you carefully consider each choice you make, nice and simple with quite some potential if expanded upon

Godd job on this one :)

Submitted

The camera movement was quite stiff. The objective of the game was not made clear either, I was unable to finish it :_:.  some more feedback and better level design to teach the player important things and this will be a good game.

Submitted

Nice! The game definitely needed more challenges though, I can get trough most of the stuff without worrying too much. Not sure if it is a bug, but you can hold down mouse 1 and it will shoot a laser non stop. Touching the enemy and the spike should give more feedback as well, whether it is sound or through the UI. The monochrome aestheticis really pleasant and I like it a lot. Having a tutorial to explain the controls would also be nice to have. Overall, goob job on finishing the game!

Submitted

Its a very interesting a fun idea but it needed a bit more challenge. It was pretty simple and not well balanced; maybe giving less fuel, or maybe enemies more dangerous, or giving maximum time for jetpack. These or ideas but apart from these details, Great job with this game!

Would love if you could check mine out too! Or not, no pressure ;)

Submitted

The idea is simple and take after the theme of the last Ludum Dare. The problem is that there's no challenge in the game, enemies do nothing and you can pass them without any effort as well as all traps.

Submitted(+1)

I liked it! Very clever - it makes the player think strategically about how to get past each obstacle.

Submitted(+1)

Very fun, love the style. All the stats on the same bar or value is the same concept of our game, love the way you interpreted it.

(+1)

BEANS BEANS

Submitted(+1)

I has potential. Nice job for a solo dev, it is solid

Developer(+1)

Thankyou for the feedback.

Submitted(+1)

Pretty cool. I liked having to try and backtrack once I got the item, I can see how you need to plan your route carefully. Lots of potential here, I think. Good job!

Developer

Thanks man appreciate the support.

Submitted(+1)

Simple, a bit too much maybe. There's not much going on, except going through the level as fast as possible. The controls are fine, but the jetpack doesn't activate sometimes when I walk. Also, if you rush trough the level (which you have to do if you want to stay alive) the bombs are useless. I don't really get the link with the theme, except with the life bar. it would have been more interesting to use it as another mechanic rather than a constraint, if you see what I mean. But apart from that, nice job :)

Developer

The Bombs are free but everything else costs energy ,the game was about decision making and choice and yes the game is no where near complete just very basic prototype of,But anyways thanks for the feedback and  i respect your opinions.

(+1)

Superb idea and implementation.

Developer

Thanks man,really appreciate the support.

Submitted(+1)

Nice short game. I lost multiple times till I learned how to be efficient with flying and when to use the bombs. The game art has some of metroid vibes. The controls are easy to discover but it would be appreciated if they were mentioned in the game page. The idea has a lot of potential if you plan to expand. You can add energy drops from enemies, pickable tools with a specific energy consumption that can be used to solve problem in multiple ways, weights for tools and pickup so for example flying with many tools in the inventory can use more energy. Overall, this game was really fun to play, Good job.

Developer

Thanks, Yup the major source of inspiration was metroid 2 gb, and metroid nes and yes there are plans to add problem solving & puzzle elements.

Submitted(+1)

Surprising how little audio and a black and white makes me feel like I'm in space. Enjoyed the pressure in this moonsuit.

(+1)

This is very cool - great looking, great take on the theme, fun to play, enjoyable to control, does everything right. Though I could have done with a little bit more life (I didn't play it overlong but I didn't notice a way of getting it back - like an energy pack or something, which would have been nice) :P

It does have an overbearing kind of tension; that constant tick down of your life-support and system energy as you explore this maze - a great distillation of an overused horror trope.

Very well done :)

Developer

Thanks for the feedback,there were plans of adding a energy restoring mechanic but was not able to complete within the time limit but sure if i decide to work on this game in future there will be a energy restoring  feature but with a penalty(decisions).

Submitted (1 edit) (+1)

It's a really nice and elegant interpretation of the theme. It forces you to make strategic decisions. That's a really good idea. I also really like that you have to go up again and that an even bigger challenge to manage your life bar.

Some technical details like collisions could be more polished but they are functional and enough to express the concept.

Really well done! Congrats.

Developer

Yes i do agree with the collisions with the enemies,this was my first time using the tile map and didn't tweak the trigger size  properly anyways Thanks a lot for your feedback.

(+1)

I like what the game tries to achieve and the feel of rush it gives. I love the idea of a lifetime bar, but it would've been nice if there were bonuses that would increase the lifetime so you could play it endlessly if you knew how to manage the time. When the game starts it takes a little while to get used to the controls, but after that the game seems pretty natural. Overall I like the game and what it tries to achieve. Good job!

Developer

Thankyou for the feedback,really appreciate the support.

(+1)

I really liked the idea of a single lifebar to represent everything you have. Forces the player to make really strong decisions or face the consequences. 

Developer

Thanks!

(+1)

This was fun to play, albeit short. My suggestion would be to end the level after collecting the item, to give the player a sense of accomplishment after completing the goal. I love the design and art style and the game play is well done.

Developer

I had lots of plan but because of limited time i was not able to  complete the game,Once you collect the sample you have to extract the sample, i wanted the player to face consequences of their past decisions, and optimize thier run but yes i agree that this can be improved greatly,thanks for the feedback really appreciate it

(+1)

I was unsure if there was more than one level but I love the idea and it could get really creative if you put more pressure on the player and made it so you couldn't just kill every enemy and maybe had to dodge some. I don't know though because I'm not a game designer. What I do know is that this game has some potential and I think this deserves more levels. The world needs more of this interesting idea. Mark better play this.

Viewing comments 20 to 1 of 23 · Previous page · First page