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shamantitan

106
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30
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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing! I didn't have time to flesh out the cat, but I'll update the game once the voting's done. Think of the cat as less of a pet and more of a mask that enables the loop.

Thanks, fellow horror dev!

Thanks for playing and enjoying the story!

"Get Motivated!" :3

Love the atmosphere you accomplished with the sounds and visuals!

Not too easy, but not too hard either. The thin path level took me many tries though. Great game!

Thank you for the great feedback, I'll be updating the game after the vote session and this is exactly what I need!

Thank you for playing!

The circles moving around was cool to watch. Only criticism is it's possible to click on two circles at the same time accidentally.

Love the various play styles with each character. The art is top-notch and the Loop mechanic is fun and hectic. Overall a fun experience!

I must not play enough gacha games, I keep failing my dailies. Great idea, beautiful execution.

I didn't figure out how dodging and attacking work but the art and writing kept me engaged.

That was fun! Great visuals, gameplay, and writing. Thank you so much for the journal notes, that was so helpful. And I love the parallax for the start screen. Great job on this!

Very nice and original gameplay, love the character designs too.

The dialogue between the two characters was great, and the gameplay was fun after I got used to the controls.

I got stuck after the tomato woman asked for green peppers from the market. Is there a way to go to the market?

I was able to get the tomato from the boy in the rain who wants candy.

This is a solid game, well done! Not important, but after beating the groceries and getting the credit screen, I could still move around and talk to mom on loop. Maybe remove input on win?

I got to a chest and entered a fight but had no idea if any of my buttons did anything. Is there some sort of feedback when a button works?

Very fun and well put together in every aspect! It took me a couple tries to realize only my head can get hit and that bullets are the loop attacks. Also, The knight enemy pushed me outside the game window??

The hit boxes don't quite match the images

The bouncing bullets work well for this idea. Fun overall. The pink wizard ended up filling half the room by the end.

Thank you for stating the defenders are twins, I was very confused at first.

Here's as much hint as I'll give: did you know you can change your camera view to first-person with the Tab key or by pushing the controller's right analog stick? Try running around with the Thorny Devil in search of some targets.

Sweet, you did it!

Fixed! C is a toggle and ctrl is a hold for crouch.

Thanks for letting me know, I'll get that fixed today

The dash-jump has a short window, it's hard to do at first for sure.  If you see smoke above your head, that means you tried to jump too late. 

If you're having trouble with the first dash jump spot, you can exploit the coyote time to make it a little easier. Coyote time allows you to jump just a tad late in the air.

Thanks for trying the demo out, I'll look into these and see how it goes

I'm glad you enjoyed it! If you've ever seen Jump King, that was the inspiration for the difficult jump controls.

Thanks for playing!

That was interesting. I do think the food time limit is a little too strict, I'd switch the popsicle and cake items' order since the cake jumps were much harder.

Fun and weird. My only complaint is two missiles shooting at the same time and I have to get hit by one of them.

Nice idea, I couldn't get the arm to grab rocks consistently tho ... :(

I couldn't find the paper airplane ):

I like the concept for the game, I'd say there are some level design frustrations and the hookshot nails are really hard to find. Is the washing machine hook supposed to go somewhere?

I'm in pain. So this is what Only Up feels like.

I think I cheated on the triangle? The top sides fell inward but it said I won???

That was a fun game! I realized I could figure out exactly where to put things by placing the same animal in adjacent spots and seeing how the number changed. A hard mode that limits how many placements you get could be good, but make sure to let the player choose what they place if you were to go that route.

Very clean and well-polished game here, the abilities had good variety and balance. Overall, I enjoyed the flow of the game. Nicely done!