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shamantitan

126
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33
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1
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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the review! I'm glad I got the boss fight in for this, it wouldn't be a good Zelda-like without a boss fight.

I'm glad you enjoyed the backseating! Sorry for the loud brainrot, I blame Biboo :D

Thanks for playing this lil game :D

I disabled the player's input for entering/exiting caves since I teleported the player for these. There's only 4 caves, so thanks for bearing with it. I'm afraid I don't understand what you mean about the direction keys. I see zero input delay on my end.

I'm glad you enjoyed it :D

I didn't know what to expect for a platformer with no platforming, but that was a sweet story, especially the ending.  It wouldn't be a Biboo game without some brainrot too :D

FYI, I don't think it's possible to quit a webgl build since it's in the browser? Best bet is to just restart or go to a black screen.

The SNES cartridge reason? That's the console I grew up on as a toddler.

It was a tough balance to have a time limit for a world with exploration. I used the Biboo quests to guide you to what I consider the essential items, but left the rest to be optional.  Curious players could explore. Busy players can go straight to the boss. It's totally fine to not get everything.

Wait, did you miss the hammer too??? :D

Smug Biboo is the best :D

I wish I could've included dungeons like the original Zelda, with puzzles and keys and maps. Time wasn't on my side for that this time....

Thanks for playing, I'm glad you enjoyed the world I made! It was a lot of work to put together so I'm happy people like you are able to enjoy it all.

Great game with innovative gameplay tied to the theme. Once I stopped caring about dying, I enjoyed it much more. I also cheezed the last 3 bosses. Stood to the left of Biboo and she only shot right, stood above Nerissa and kited, and found a fuwawa blindspot and wailed on Mococo.

Way to fight the boss fully rocked and loaded :D

I wouldn't personally put a timer in as I wanted to encourage exploration over rushing thru to the boss. I'd have to change a few things if I wanted it to be time competitive.

Thanks! Well done on reaching the ending song :D

Thank you for the order tip, I managed to win with that after many tries.

Especially at full hp!

I try to be generous to anyone who makes it that far, lol. The real question though, did you get the extra heart?

Fun short story. I liked the variety of art styles utilized since its multiple timelines.

Thanks for playing!

This is fun! Love the artstyle and minigames. I liked the spotting the defect and handholding especially. Great way to bring time deadlines into gameplay.

For bugs, I found that clicking multiple times for Calli's and the defect seemed to cause weird stuff.

Whoops, fixed now!

Thanks for playing! I didn't have time to flesh out the cat, but I'll update the game once the voting's done. Think of the cat as less of a pet and more of a mask that enables the loop.

Thanks, fellow horror dev!

Thanks for playing and enjoying the story!

"Get Motivated!" :3

Love the atmosphere you accomplished with the sounds and visuals!

Not too easy, but not too hard either. The thin path level took me many tries though. Great game!

Thank you for the great feedback, I'll be updating the game after the vote session and this is exactly what I need!

Thank you for playing!

The circles moving around was cool to watch. Only criticism is it's possible to click on two circles at the same time accidentally.

Love the various play styles with each character. The art is top-notch and the Loop mechanic is fun and hectic. Overall a fun experience!

I must not play enough gacha games, I keep failing my dailies. Great idea, beautiful execution.

I didn't figure out how dodging and attacking work but the art and writing kept me engaged.

That was fun! Great visuals, gameplay, and writing. Thank you so much for the journal notes, that was so helpful. And I love the parallax for the start screen. Great job on this!

Very nice and original gameplay, love the character designs too.

The dialogue between the two characters was great, and the gameplay was fun after I got used to the controls.

I got stuck after the tomato woman asked for green peppers from the market. Is there a way to go to the market?

I was able to get the tomato from the boy in the rain who wants candy.

This is a solid game, well done! Not important, but after beating the groceries and getting the credit screen, I could still move around and talk to mom on loop. Maybe remove input on win?

I got to a chest and entered a fight but had no idea if any of my buttons did anything. Is there some sort of feedback when a button works?