Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

shamantitan

38
Posts
3
Followers
1
Following
A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Neat gameplay and presentation, it's too bad about the level-progression bug..

It took a bit to understand, but I eventually stopped trying to guess the robot's movement and just used the play button to see the robot goes and then decide where blocks needed to be. It was fun to do each of the levels!

Thanks for sticking with it. When I update the game, an easier first level is one of the first things I'll do!

that was fun, I really liked your game's art and character designs!

one critique, I was annoyed when I grabbed 1 box and moved to grab another box, but it dropped the first box. Then I grabbed the first box, but then it dropped the second box. Killed me a few times.

I got the door unlocked on stage 6 but couldn't get past that point, argh!

Cool idea with great execution, I kept dying but I won in the end!

Thanks for playing my game!

Sweet game, took me some time to figure out what each symbol was but after that I managed to win!

thanks for playing!

Great job beating it! All of the monsters were inspired by DnD and hololive EN, I tried to come up with some unique designs with the limited time I had.

thanks!

Thanks,, I'm glad you enjoyed it :D

Thanks for playing! There are definitely things to fix post-jam, to make it more clear and stuff. TBF, you could definitely beat the game just pressing space, if you're really lucky.

Thanks, I'm glad you enjoyed it!

Great game, from the aesthetics to the gameplay. I especially like how adventurers level up and come back. Overall, fantastic game!

Those extra gems on that fire level... how could I not go after them?

I'll admit there's at least one bug I couldn't figure out where that happened

D'oh, I should've thought of that! Mark's all about accessibility. I'll put that in my next version for sure!

Thanks, voiceover was a key part of my game to make it fun and interesting. Fun fact, I did all the voices myself :D

Thanks for the compliment! I was in a rush the last day to get the base game done, but I know a tutorial level would vastly improve the gameplay experience.

This is a game jam submission? I can easily see this as a phone game, its got beautiful aesthetics and intuitive mechanics that are just fun to play over and over. My best score was 103!

Amazing game! You've got a cute distinct style with fun gameplay that is surprisingly polished for a game jam. Also love the cover image being a gif.

Super cool title screen. Nice style and gameplay considering this was done in 48 hours. Well done!

Really polished game! The later puzzles were a bit much for me but I can see the great amount of effort you put in to make the game fun and feel good.

You're close. If anyone spots you in standing form, you get the police called on you, even if you change. Also, killing anyone in front of witnesses will get the cops called as well.

A valid opinion, I'm afraid that was one of the first corners I cut to get the game done :p

Thanks for playing, I'm glad you had fun!

This is a fun puzzle game with a cute character and distinct aesthetic. Well done!

I enjoyed the puzzles, I had a tough time early on but moved quickly towards the end. Also, it was sweet to see Zoey rendered in 3D.

While I enjoyed the gameplay, it was the ending that I liked best. The new monster ...

Props to jmanxace for putting his heart into the ending sound effects

Oh, that music. It's well done, but I see why it's optional.

This is a fun game, simple but solid gameplay.

One side note is I kept trying to squeeze inbetween obstacles, unsuccessfully :(

That ending is so great ;)

I quite liked the sound effects you used too

I like the atmosphere and theme of this game, it all ties together pretty well

The simplicity belies the amount of fun this game is. Good job on making the controls feel good, along with that smooth camera zoom out as you get bigger.

This was fun to play, albeit short. My suggestion would be to end the level after collecting the item, to give the player a sense of accomplishment after completing the goal. I love the design and art style and the game play is well done.