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Cubes Galore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2541 | 2.607 | 2.607 |
Overall | #3065 | 2.536 | 2.536 |
Originality | #3123 | 2.679 | 2.679 |
Presentation | #3822 | 2.286 | 2.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shooting, a function the player usually controls, is now automatically fired at a set rate that changes by location.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I kind of stopped trying to progress and started knocking over everything I could! Really fun to watch big towers crumple over. I think the FOV was a little narrow and the controls being limited to horizontal movement only was a bit challenging, but for 48 hours you did excellent.
not being able to aim up and down in a FPS is pretty frustrating imo. (but thats just my oppinion :) )
A valid opinion, I'm afraid that was one of the first corners I cut to get the game done :p
I enjoyed it! It is challenging and I like that the timer gets faster on the different platforms. Also nice that there's checkpoints, though sometimes when I restart it might throw me back to the beginning. Fits the theme well. I didn't make it to the top... yet. Overall a fun game! :)
100% this. was going to write exactly the same feedback.
Thanks for playing, I'm glad you had fun!
Fun little tech demo. I feel like if you extended this out and polished it into a full game it would have real potential!