tight controls. pretty hardcore game. Wish there was some way to cancel a jump sometimes, but gotta stick to the theme, of course. Great aesthetic too.
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Katame Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #64 | 4.312 | 4.312 |
Overall | #87 | 4.290 | 4.290 |
Adherence to the Theme | #227 | 4.390 | 4.390 |
Originality | #269 | 4.169 | 4.169 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game's pretty tricky and challenging, especially with one button but after you master it a bit, it feels so nice! The visuals are awesome as well and everything together makes an awesome game!
Wow impressive entry, the one button mechanic is really well done, i like how versatile the controls feel, a cool take on the theme, and the art and music, Gorgeous art direction and catchy tune, plus the japanese theme, i really dig it ! A bit hard though, but nothing a bit of balancing can't fix,
Other than thati had no real issues.
Awesome game Congrats !! :)
I was impressed that you captured my attention for so long with such a simple mechanic! Great job. :)
A great idea exceptionally well executed. A bit too difficult. I could only just get past the first boss and didn't beat it. Checkpoints at the end of each level and health pickups might help.
I loved this so much: the theme, the music, the art and style of the game <3 Gorgeous!
It has just a little letdown: it is really hard to be accurate when shooting becaus the jump is really fast.
Incredible game, anyway!
I really really liked this game! The artstyle, the music, the mechanic, it all flowed together so gracefully. I feel like the player jumps too fast, though. It was very hard for me to actually land the bullets on the enemies. Maybe decrease the player's speed and make the bullets and/or enemies bigger.
Thank you! I wanted to add a little help to the throwing kunais at the beginning of development, like if you are 5 pixels off it corrects the trayectory to make it less forgiving, but I forgot to implement it and by the time I remembered we only had an hour left.
I do agree bigger enemies are more welcoming for a first stage, reducing the speed migth mess with the current feel tho unless its a very slightly change to allocate for a couple of extra frames of aim time.
Loved the art design and gameplay. I hope to see this game in android.
This game feels so good to play. The one controls scheme makes it a bit difficult to time the shots but with a little practice it gets more intuitive. Art is absolutely incredible very well done game!
This game is amazing. The only complaint I'd give is in terms of balance. Maybe (probably) I'm just really bad, but I could never seem to find a pattern in the first boss that shows up that would allow me to remain completely unharmed. I was unable to get past that point, but I really wish I could've
This is a superb execution of the theme! Jumping feels good and makes sense immediately after the first time you try it.
I love the enemy designs, they remind me a lot of Kirby's Adventure. The animations and pixel art here are also amazing. The artist is crazy talented.
I think the game was a little too hard from the beginning, which kept me from getting very far before giving up. Maybe I'm just tired, but the limitations of the one mechanic make it difficult to effectively avoid projectiles and attack enemies at the same time. I think it could be a really stellar arcade game with more fleshed out combat or movement.
Great job!!
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