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Veillantif

36
Posts
3
Followers
3
Following
A member registered Aug 04, 2019 · View creator page →

Creator of

Recent community posts

This game was a lot of fun. I think the difficulty and length were perfect for a jam game of this scale.

This is such a smart way of increasing the difficulty of a game as you play.

You did an amazing job with this. It took a few rounds to figure out how to play but I managed to win.

This is a fun little game and the presentation is excellent. Great job!

This is a clever idea and I like the vaporwave theme. The controls could definitely be improved. It's a little complicated to move elements around, especially trying to rotate the block without a visual preview of where it will end up.

The idea is clever and ambitious. Unfortunately it's too hard to identify the hitman until they are about to shoot someone.

Great idea for a game and well polished. I agree with the complaints about the controls not being what you would expect from a driving game. The splat trails are great.

The game is nicely polished. Quite difficult.

It took some getting used to the mouse controls but I figured it out. Got to 25. I appreciate the difficulty setting as it makes it easier to get started and work up to higher difficulties.

Wonderful art. A little difficult to tell what is a hazard at first, but the game is forgiving.

Really great presentation. I'm not sure I fully understood the strategy.

Very creative and surprisingly complex.

They look like that because I was trying to work them in 20 min before the deadline.

Really polished and all-around well done. I enjoyed it.

This was fun and well executed.

Very well made. Good work.

Nicely polished. I like the music.

Thanks for pointing this out. It looks like there's a bug where the left stick stops working once you start using the mouse.

I had a lot of fun with this.

This is a perfect game all around. The idea is clever and the art and sound are very polished. Amazing job!

I'm impressed by how polished this is. The gamepad controls worked well. It seems like it would be tough to use the keyboard. The attacks should maybe be telegraphed more, but overall it's a good effort.

Thanks. I'm glad you enjoyed it.

Very cool game. I had a lot of fun with it. The physics puzzles were well designed and it's incredibly cute.

My game is here, if you care to try it: https://itch.io/jam/gmtk-2019/rate/462732


Thanks. :)

Your game was fun but I found it too difficult. Clicking on draw card also spends money even when there's no room for a new card. I think it's a good idea that could work well with some balancing and I enjoyed my time with it.

My game is here: https://itch.io/jam/gmtk-2019/rate/462732

I'm interested to hear how well people are able to manage battery usage and if they are able to complete it.


I played your game. It's an interesting take on the one-button idea. Almost felt like a rhythm game.

My game is here if you're interested:  https://itch.io/jam/gmtk-2019/rate/462732


This is a beautiful and satisfying game.

Very fun. It's tough at first with a keyboard but I got the hang of it. It would be great to see this type of combat expanded into a larger game.

Really outstanding. The only complaint I have would be that the controls could be improved. Perhaps having mouse aim or using analog sticks would help. The quick restarts make this very forgiving so it wasn't a big issue.

I like the art and music. An interesting idea that could be expanded. Unfortunately it's easy to get into a fail state if you drop the plant past the branch or drop it off the level.

Very funny and well made.

I like the concept. Short but fun.

I like the idea and the presentation is very good. Enemies catch you a little easily and where doors are could be made more visible.

Nice concept. Fun for what is there.

A great idea exceptionally well executed. A bit too difficult. I could only just get past the first boss and didn't beat it. Checkpoints at the end of each level and health pickups might help.

A fun short game. Adding a faint grid might make it a little easier.