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Veillantif

106
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3
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3
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A member registered Aug 04, 2019 · View creator page →

Creator of

Recent community posts

This game is incredible. I love the sound effects. The rules could be explained a bit better but I think I got it after a while.

I love the music and graphics and the teleportation mechanic is great. The platforming is difficult but I found it's such a good feeling to pull off a run and complete the level.

Great combat mechanics. I feel like it would work well with a controller. I struggled with remembering the keys.

I love the purity of this game and its main mechanic. The sound effects are also great. The only thing that would make it better would be some music. Good job.

Pretty impressive to get an FPS done for this jam. My only problem is it's perhaps a bit too unforgiving having to complete the whole game on one timer like that.

Pretty tough. I think a retry button would help make it smoother to get back into it when you find yourself in an untenable situation, which occurs a lot. Though I found it frustrating, I was compelled to finish. Good job.

Fun little idle/clicker game. My only suggestion would be perhaps the upgrades could be explained more. Took me a second to get what they were. Some music would also elevate the experience. Overall, you did a good job.

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This is such a beautiful audio visual experience. Though the hitbox could probably be a bit more forgiving. Definitely very challenging but I finished it. Level 3 felt like the hardest to me. I like how the music keeps everything pretty mellow. You guys did an amazing job with this game.

The graphics and music are top notch and the UI is beautiful and easy to understand. I had a great time with the puzzles, though I got stuck on B3.

The vibes on this are incredible.

This is so satisfying. Well done.

You managed to make a lot from a simple idea. Good job.

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Very challenging and fun. Being able to retry quickly was really useful. You did a really good job. 

Some additional feedback since it might be helpful in the future: 

  • At first I had trouble noticing the shot queue on the right, so that could be made clearer. The numbers were more confusing than helpful.
  • A grid background would help with shot placement.
  • Though not strictly necessary, I think a shot preview line would also be nice. I had this in my GMTK 2021 submission (Liquid Billiards) since it wouldn't work without it. I think I used this tutorial: https://www.youtube.com/watch?v=4VUmhuhkELk

This was really tough. I think the modifiers add a good level of challenge, though it often just leads to waiting for the next modifier that is easier to work with. That could be something to further explore how to make more interesting. Good job overall though.

Beautifully put together.

Having to constantly manage your power and ammo while doing it all through the single mouse input is really great and fluid. I love the music and overall presentation. It makes the whole experience especially enjoyable.

I enjoyed shooting the squiggle.

This was really hard with the randomness but I enjoyed trying to beat my score. You did a good job.

I enjoyed it. Unfortunately there was bug where I got stuck in the conveyer belt room and when I undid everything the camera was missing.

You did a good job with such a pure idea. Very funny too.

Clever puzzle design and great polish. Good job.

Thanks. I appreciate it.

I played all the way through. Really good job. I did encounter a bug though. All keyboard input stopped after I entered fullscreen and I had to restart the game.

This makes me appreciate all the hard work our clockwork automatons put into keeping the clock towers running.

Really good. The only thing I would change would be to remove the clicking and just walk up to the meter.

I had a lot of fun with this. Simple and well polished.

This is a really clever card game and I like how you put it all together with the art and music.

I enjoyed it. Good job.

Thanks. I'm glad you enjoyed it.

The art and music is wonderful. The gameplay is good. I found it difficult to circle all the points in one go. I also ran into what I assume is a bug on the tutorial where nothing would happen when I circled the points. It wouldn't continue. Great job overall though.
 

I like the graphics.

I didn't like the mouse controls but I still had fun. You executed this really well. Good job.

This was hard to figure out at first but I started to enjoy it once I did. It's fun constructing melodies. The idea is solid, unfortunately the UI and how you change notes is too complicated and tedious. Still a good effort.

I had a lot of fun with this. Flawlessly executed.

I really like the artwork and it's fun to build your team. Excellent work.

I really enjoyed this. It's simple but very well done.

I didn't think the platforming felt very good but I like how the upgrades transform how you go through the level.

The simple controls work surprisingly well. I found it a little odd that you could crash into the sky. Nice art.

I had fun with the beginning but couldn't figure out the first door with two switches. There didn't seem to be enough time. The exterior view is a nice way to visualize the gravity mechanic.

Beautiful art. The jumping mechanic made it kind of tedious to get through but I still enjoyed it.