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Thank you! I wanted to add a little help to the throwing kunais at the beginning of development, like if you are 5 pixels off it corrects the trayectory to make it less forgiving, but I forgot to implement it and by the time I remembered we only had an hour left.

I do agree bigger enemies are more welcoming for a first stage, reducing the speed migth mess with the current feel tho unless its a very slightly change to allocate for a couple of extra frames of aim time.