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alexemagee

70
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14
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A member registered Dec 23, 2017 · View creator page →

Creator of

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Very good. I love puzzle games and this is certainly an enjoyable experience. Good job!

I had similar color-related trouble as the other commenters, but I think the mechanic was very fun and could be fixed with just a little bit of rework. I would also love to see different shapes or grid sizes just to explore multiple ways of moving tiles. Good job!

I liked the computer. Very cool. Also, walking around to buy things was also an interesting mechanic. Good job! 

Thanks for playing! You definitely did not miss it. I intended to put a chart in the interface. The little text next to the total was my 11th hour attempt.

I was going to add a tutorial or something, but the time got me.

Basically any roll under 10 is a loss. 10 just gives you your money back. Over 10 doubles your money. Anything over 16 is triple your money.

With real dice, you could probably play multiplayer like Black Jack.

Thanks! I definitely should have put a chart with the outcomes. It isn't meant to be a secret, but I got tired.

Very fun. I felt like the teslas were not very helpful and then they started stacking... Boom!

Wow! Too many things to do. Very polished game.

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I struggled a bit with getting coffee, but I just love this kind of OS games.

Cute game. I think it might be fun to have the character get more upset as you near 0.

Very fun game. I do think there was a large disparity between rounds. Some rounds I would barely make it to the second layer and then others would send me practically to the bottom due to RNG.

I enjoyed this game, but I feel like sight upgrades were pointless because I never ran out once I got auto-catch.

I like the art! The variants of enemies had good power scaling.

Interesting mechanics. It was fun that I went into debt when I bought the upgrades. I figured I just wouldn't be able to buy them.

I like the art style. The metrics at the top didn't really mean a lot to me during gameplay, but I like how the choices had different responses each time. I could see this being really interesting with multiple characters doing different tasks. Good job!

Your art is amazing! Also the game mechanic is really fun. One issue I had was once I put all the pieces down, it became it difficult to rearrange if I was wrong.

This game is great. Very creative and I loved the slimy trail. I don't really have a lot of feedback except that I want more levels!

Thanks! If I had more time to work on it, I definitely would have added a brief tutorial.

My team is doing 2D this time so my Rigger is not participating on my game. She is interested in helping if you still need it. She can work in Maya.

So good!

Web player on Windows. It was there just really quiet. Once I boosted my speakers, it was really cute!

Super fun. Needs music.

I love when it bounces around like crazy, racking up a ton of points. Don't love when it hits me tho...

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Very fun. The level builder was a very nice touch. Good job!

Fun! That first jump was the most difficult.

Thanks for playing! That is definitely a bug. I found it right after the submission period ended.

I had a dream of letting you battle with whatever bug you make but alas... the deadline.

That is excellent feedback. Thank you!

I love the H.O.A. This game was very fun and I loved the art.

The mechanic is really fun and creative, but I had trouble descaling the bottom half of the fish as there wasn't enough space on the screen to move the knife down there. Also, I couldn't really tell if I was doing well or not as the score was so small down there.

Nice game.

I wasn't able to find the pond, so I couldn't try the fishing mechanics. I think having a smaller map so it is more obvious where the activities are could benefit your game a lot.

Excellent start. The soundtrack was a bit annoying after a while, but your artwork was very fun.

Neat game. The camera moving around was a bit confusing.

Thanks! That was definitely the inspiration.

I programmed everything in Lua and the assets were made in Photoshop.

I was mostly thinking about players who download it and play later without the game page open. It is a very fun concept that I would love to see as a full-length game.

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It ended up more like a digital toy than a game. I definitely want to add some point system and replayability.

Very fun game. I think a simple sentence describing the mechanics in the game would be nice, it wasn't clear at first how to get past the wall.