A very cool and interesting concept, but also really hard and frustrating to actually play :P it's just like learning to drive a car, except this time you have to mush the keyboard to see what works and what doesn't. It's really satisfying to actually make it to the end of the level though!
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Jalopy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1091 | 3.508 | 3.508 |
Fun | #1576 | 2.984 | 2.984 |
Overall | #2213 | 2.841 | 2.841 |
Presentation | #4213 | 2.127 | 2.127 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Jalopy, The player controls an old, decrepit, car with esoteric controls, trying to invoke the memory of what it was like to learn to drive for the first time. The player can only learn the controls of the odd automobile by pressing all buttons and seeing what they do, a gameplay equivalent of stepping forward in the dark with hands outstretched. This creates both a small sequence of panic and surprise, but also fun discovery, relief, and humor depending on what controls and found in what order. Finally, once the player has figured out enough, they must forget notions of WASD controls, and direct the car successfully with their new esoteric ones literally struggling to reshape their mind to try and keep control. Cartoon graphics, goofy sound, and fun reactions keep the experience fun even when causing mayhem. Between the trepidation and joy of discovery as the player tries to grab control, to the brain-reshaping movement once the player has learned the controls, and the chaos literally caused by the player throughout the level, the game embodies vastly different ideas of control, confusion, and chaos, in a small and enjoyable package.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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