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Verrazano

82
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9
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1
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A member registered Jun 27, 2015 · View creator page →

Creator of

Recent community posts

I love the puzzles, it took me a while to figure out how to solve the consistently.  But it's very fun. The music is a bit loud though.

correct, we didn't have time to get any audio in...

Controls

The game works best with a gamepad!

Right Stick / Mouse - Aim

Right Trigger / LMB - Shoot

Left Stick / WASD - Steering

Left Trigger / Spacebar - Accelerate

Left Bumper / Shift -  Brake

You gotta be out of control to be in control! Just the perfect amount of being out of control with all the pinball bouncers and slidy movement! super fun game excellent art! release a full version!

Really cool concept and really cool game. I feel like there was way to much tutorial text, and the game could have probably just done without the whole current weakness thing, just up the boss health, give the heroes an attack cooldown, and you already have a reason to use the healer.

Awesome puzzle game, you should polish it up and release it! Needs some good tutorials, but that's about it. Well thought out.

Really well done and fun game, awesome art, but it was maybe a bit generic, need pickups, explosions, and less undying. 

Really cute, art, but yeah very rough. 

Neat game I like how you can do flips before you start accelerating.

Really cool concept kind of like the minigames in among us. However just literally not enough time to do anything. I was fixing stuff as fast as I could but still exploded everytime.

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Really nice looking game, very juicy little squash and stretch. A few notes, the movement speed is really fast and two responsive especially in the air with the camera it can be hard to tell how far you're moving. Also this game really needs coyote time. And the dash felt almost non existant. Otherwise great job with the aesthetics and building all the levels.

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Also please in the future don't make the game be an installer, just a zip so I can keep it my downloads and delete it without going into the windows uninstaller....

I like the game idea it seems pretty cool, and the music choice is great. I'd recommend jut updating your description page with the instructions on how to play it'll help people tremendously in rating your game.

Really cool looking game, I like the slime physics. I feel like you could have done more, like have different things you aren't supposed to shoot. Also this doesn't seem to really fit the jam at all...

There's a lot that could be explored with a platformer that uses wind a lot.

Really good looking game, wish there was some background music. I also wish you explored the concept a bit more. Could definitely make a pretty big game exploring the concept though.

Super great game fit the theme really well. However I think the gas mechanic took away from the game. 

Really funny game, had me laughing a lot. Great work on interpreting the theme. 

it's 3 consecutive aoe blast each one has a 1/4 chance of destroying anything in range.

yeah i was wondering if it was sprite stacking, I was sure though.

It's pretty straight forward, but very clean. It'd be good to work on the platforming physics, adding a bit of intertia, and making the jump less floaty.

I feel like it was more fun to watch them go crazy than try to interact with them.

Seems like it could be a fun virtual board game concept, I really liked the dice in combo with the cards. Good job.

That was a pretty clean a good execution of the always swapping weapons concept. Good job.

Super awesome art and music, really cool concept, I liked that you could do crazy stuff like fly around. Loved it.

It was an interesting and really pretty game. But the sword was probably just way to powerful, which made the game really easy.

Great funny game, Loved the visuals. My finger is tired from clicking though lol.

Awesome game, really cool assets, really cool concept. I think this could be developed into a full game an released.

Gorgeous game, what techniques did you use to achieve to get this look? Other than story didn't seem like there was to much going on mechanically. I imagine if you had more time you would have liked to do more puzzles. My main critique is to not reset the camera when changing rooms.

That was a really clever a satisfyingly good game. The description I was like "oh I wonder how this is gonna turn out". It actually plays really well. There are a lot of times when you shoot when you want to move.  But that's I guess part of the skill of the game. I got 78 seconds. I might play this again later though.

It seemed like a neat game combo of card game + pachinko.  However I didn't really feel like ever made any meaningful choices. I was sure what any of the abilities did, I wasn't even sure if red floppy disks were bad for me? I ended up just firing the balls as fast as I could replacing disks as fast I could, seems to have worked.

Super high quality game, awesome art music, voice over. Hats off to your team.

Very cute aesthetic. Would have been nice to pause the movement when trying to read. 

Thank for giving the time to give quality feedback, we really appreciate it. I think the max speed could have been increased a little bit, but I think the main problem was probably the initial acceleration is really slow. There isn't a hard speed cap in the game, there's a limit at which a drag force is applied, so with dashes you can break that limit. I think the biggest mistake was not allowing players to plow through walls at higher speeds.

For a post jam version we want to do snappier better movement, but still maintain a sense of gaining momentum, definitely want to do tons more ability ideas and I agree with your dash ability ideas, some things should be tied to destruction others should be timers, and others should be limited time use per a level.

I'm glad you enjoyed the game!

Amazing music and graphics! I wish you had explored doing the obstacles/gas as randomly generated.

Thanks for the feedback I really appreciate it.  Yeah I think the movement would take a lot of fine tuning and care to get just right. One thing I didn't add but we thought about was near your max speed being able to blast through walls instead of bouncing, which I think would have been the right call.

But hopefully will do something about all that in a post jam version!

Yeah I guess, holding both directions could be very useful though. I tried doing it on some of the moving platforms. Then I would be able to release the direction I didn't want to go and keep moving.

I love me a good hacking minigame. This is a fairly straight forward concept. But you really explored the depth of the idea. Initially i was like ok this is really basic they didn't even let you bind a control to multiple things. But then you it did. And the lazer puzzle binding multiple keys to the same control makes it better. That was a very very solid entry and cute little sound effects and dancing robot!
Great job.

For your first game and for game jam this is very large and complicated, AI with goals and a lot of stuff going on, amazing job. A few critiques:
* separate card rules text and flavor text (usually small text with italics).
* Sound effects and ambient music goes a long way
* Make it much more clear what is being traded (moving cards to the center maybe?)

* It wasn't clear what the card types were I never felt like I saw a setback?


I really like the concept of the game and I think you should develop it further.

I would like to give the game another try but I couldn't figure out how to advanced after my first trade I had the sand tribute card and 3 sand, but nothing happened, I tried trading a few more times, but still nothing. Did I have to do 3x24 trades just to advance? that seems like a lot of bogus trades once you have the cards you need to advance.

It wasn't very clear what was going on or how your abilities affected things.

This was really good game, I liked it a lot. I only wish that you made some way to repeatably place floppy disks in the same place. Maybe show a shadow of where it was or something.