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A jam submission

BEAT TRIPView game page

Can you groove with the beat? Trip out, as your characters actions are recorded to the beats of the music!
Submitted by DiceGambit (@dice_gambit), AntonPilmark, JoshuaChristiansen, MouldOfMlem — 12 minutes, 26 seconds before the deadline
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BEAT TRIP's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#474.4704.470
Originality#1264.1804.180
Overall#2013.8903.890
Fun#10303.2203.220

Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Beat Trip, ever action you do is recorded to your beat bar, and when the groove comes back around, you loose control, as every action is repeated again, synced with the beat.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 60 · Next page · Last page
Submitted

Great concept, and not a half-bad execution. I think the sound design, and overall presentation are great, however there’s a few things that feel a bit off when playing.

There’s a certain sense of non-responsiveness to the actions and the fact you can very freely fill the bar with the same action puts this game into a bit of an uncomfortable situation, where players may be inclined to stop after every challenge and fill up the whole track with “pick-up” item action which won’t affect their movement.

Speaking of movement, it feels floaty and slidy. With a game where your controls are already under arrest, they should be a lot tighter. So here are some suggestions (I know some of them clash with the current design):

  1. A button to reset your current track. While this fights with your idea of the player gradually making life harder for themselves it prevents players from doing a similar thing by just being more cautious and slow (thus designing fun out of their playthrough)
  2. When you input a control it will only trigger whenever the next beat happens (I’m sure you’re aware of this), this makes controls feel not too great so I suggest focusing on preparedness by making actions only trigger on the next run of the track.
  3. Don’t use the mouse for controls. There’s really no reason for the mouse, other than to further abstract the control scheme. There’s no precise aiming and this everything can be on a keyboard/controller.
Submitted

Really cool take on the theme and awesome visuals!

Submitted

Takes a while to get used to but does get quite fun! It's fun strategizing the beats. If only there was an easier way to reset the action bar but I understand it may be difficult to implement without breaking the flow of the game as it already works decently with the pickup action.

Submitted(+1)

Veyr cool and unique game! One of the most beautiful visuals so far, the audio is perfect for the game and game title and the game play is cool and unique, I liek it a lot!

Submitted(+1)

This is surprisingly interesting and enjoyable at the same time. Good concept and well executed mechanics. The visuals also work really well with the concept. Well done!

Submitted(+1)

Nice aesthetic and nice controls

Submitted(+2)

Cool game.  Love the look of it and the art.

Submitted(+2)

Wow, this is such a solid game. First looking like an action-platformer, but turning out to be rather a puzzle game. However I wish the mechanics were explored a bit more. In my opinion the moves had enough flexibility to provide for more interesting situation.

But nonetheless, I really enjoyed playing this game, even with how frustrated it made me at some places. But overcoming those felt great.

Submitted(+1)

Nice job! The gameplay was really awesome and fluid and I enjoyed the graphics and color palette. Well done! :D

Submitted(+1)

Best visuals in the Jam for me! Absolutely love it all. Great game too - i found that sometimes i lost control a bit too much and perhaps something to clear your bar every now and again would be fab. Great job with it!

Submitted(+1)

Interesting concept, but I don't know if I really like the idea, or at least the execution of it. It's true that jam often corner us into making mechanic that might not be fun, but it's kind part of the challenge. Yes, it's original, but so is orange juice with cereal :) I'm saying this in the nicest way possible.

The art style and the music is really good though, so props to that. Coding wise, didn't run into any bug and control were good and clear, so in term of implementation of the concept, it's a perfect score.
So good job overall, nonetheless !

Submitted(+1)

This is a great idea !! Altough, I think the game would benefit more by being more puzzly-ish than platforming ! But, it's still a very solid game, congratulations !

Submitted(+1)

Cool idea, it really did get out of control. It's pretty hard but I beat it somehow. The presentation is really neat as well.

Submitted(+2)

Nice, the idea where gameplay is tied to the beat is very interesting!
And the artstyle and sound design really adds up to the experience too, I liked it's funky aesthetics -- it really hits the spot.

The one thing I've noticed that the game ran at like 30FPS and the movement was a bit 'floaty' to control -- Not sure if this is the intended design choices but it made me a bit hard to play the game.

Overally, I think this is the most polished & impressive entry I've played so far!

Submitted(+1)

Love the art and a very original idea. Well done!

Submitted(+1)

The color scheme is really unique.

Submitted(+1)

Super awesome art and music, really cool concept, I liked that you could do crazy stuff like fly around. Loved it.

Submitted (1 edit) (+1)

Ah, I see that's what it looks like when you try.
Maybe the art design is getting to me but damn this is pretty nice. Having your old movement mess with you if you're not careful is well damn fitting with the jam theme aswell.

Submitted(+1)

Neat idea, very high production value for a game jam game!

Submitted(+1)

Loved the sound and especially the art! Great job. The gameplay wasn't so intuitive to me but I'm not really a platformer/metroidvania player so I blame myself =P Great concept though.

Viewing comments 60 to 41 of 60 · Next page · Last page