Such a great experience. It had a really interesting balance of intense button-smashing gameplay as well as calm mellow story moments. Loved it.
Recent community posts
Thanks for the great feedback. We ran out of time to implement directional dialogue and an additional quest (now in the post-jam version and an additional minigame) but if you would like to experience the rest of the content and the winning cutscene, fill up the Good Boi meter by scaring Hadedas, digging up bones and platforming to the roof to scare the chonky Hadeda.
You hit the nail on the head. Videos, gifs, images really don't sell the game well. Need to come up with something better. I'm a big fan of management games too so many influences coming from that and many more to come.
The broomstick collider was really unforgiving when it came to flying over the dragons. No idea how far the finish line was. Nice premise though. Some animation and fx could help make the obstacles stand out from the background a bit more.
Interesting concept. Looking at a screen within a game is not always fun though. You could 'dive' into the defence mode minigame and include some extra info about your ammo, health, energy as well. If it's just a survival game then having some metric to measure how well you're doing like waves or enemies killed. The mouse look was really sensitive as well for me which made it a bit frustrating to navigate the environment. Overall nice effort :)