I wish I could code like this character hahaha
Very cool game! Fits very well on the theme
Recent community posts
Não vou negar que o titulo me chamou muito atenção hahaha
No geral ficou ótimo o game. Me senti totalmente fora do controle quando começava a ficar bebado. A modelagem do ambiente e do personagem, como também as animações ficaram ótimas. A jogabilidade bem divertida, muitas vezes ficava confuso e não sabia qual botão apertar. Parabéns pelo game!
The first few minutes of the game I couldn't move my tank. After I understood the mechanism, I started to create some strategies. I really liked it!
But when I went to make a move my game crashed. Here the code to help in the correction:
src / object / Map.lua: 33: attempt to index a nil value
src / object / Map.lua: 33: in function 'getTile'
src / object / Player.lua: 15: in function 'move'
src / state / Game.lua: 35: in function 'update'
main.lua: 72: in function 'update'
[C]: in function 'xpcall'
The game idea is very interesting. My first playthrough I found the game very difficult. Then I learned and started to understand the mechanic. The only problem is that I didn't feel the necessity to use the other towers, I just kept shooting with central shot. Overall I enjoyed!
I really enjoy the 1 bit pixel art. The panic attack effect is amazing and gameplay works fine. But I have too many bug/glitches. The game have sound? I tried to restart the game several times but didn't hear sound
Thank you very much for your review. The initial game concept had planned to control the character's rotation with some kind of jetpack but I feared that character had too much control. I thought that not having rotation's control and having to wait to trigger the shot would make more sense for the jam theme. However, the more I played I discovered more mechanics and improved my time and this concept of waiting made even more sense. Patience is a virtue.
It's kind hard to see multiplayer submission. My first bullet was a fish, I laught soo much hahaha. Good concept and really fun.
If you have some time, try my submission for this jam
I was impressed with the light effects used in this game. It was really good. The shots got well done although I missed a few very silly shots and it made me open a giant hole in the wall and start getting in the bigger bugs. Maybe the objects would not break in the first shot would make the game more interesting.
I found a very interesting idea to use the screen as a wrap. The puzzles were very interesting. With more assets, the game will be more presentable. And at the end of the game the cat dies of high cholesterol from so many hamburgers and soda consumed hahaha
I loved the cat and ghost sprites. I really don't like to moving my characters with mouse. I don't have the necessary precision and the wall are too much punitive. Getting stuck because a wall touch make the game so hard. Overall, nice job.