Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

2 Worlds!View game page

Submitted by NicoPh — 4 hours, 29 minutes before the deadline
Add to collection

Play game

2 Worlds!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6293.5143.514
Overall#13283.2883.288
Presentation#13653.3513.351
Originality#23613.0003.000

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In order to reach the target, the player needs to switch between both worlds.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I've seen this idea somewhere. I don't remember where. Changing scenery is a really cool idea. It's pretty challenging. The wall jump is weird. Very hard to control. Maybe rethink the command buttons. are not practical.

Congratulations for the game.

Submitted

Super Super polished and the integration of the platforms in both worlds feel really clean and smooth! The gameplay felt great and it was just a job really well done over all! Great work!

Simple, charming, but surprisingly hard. I like how polished the game feels.

Submitted

This games biggest strength is definitely the level design. There aren't many mechanics in this game, but almost every concept introduced in this game is thoroughly explored throughout the 5 or so levels this game has to offer.This game's presentation isn't the best, the visuals are a bit meh and the lack of music really hurts too.  Great Work!

Submitted(+2)

Fun mechanic but it’s REALLY hard (or I’m suck). XD

Submitted (1 edit) (+1)

The game seems simple, but it is actually one of the best platformers among all submissions I’ve played. Congratulations!

The mechanics are well polished (wall jump feels good, throwing crates too…) and the presentation and level design are nicely executed too.

I think you could give a shot to gamepad controls…or it just may be that I suck at keyboard games :P.

Developer(+1)

Thanks for the feedback. Im generally a developer that "wastes" a lot of time finetuning/polishing systems, mechanics and levels until they feel good. Unfortuately I ran slowly out of time and couldnt add more cool mechanics (or I could, but if any bugs would have appeared, I couldnt fix them in time) and levels. I also kind of forgot the gamepad controlls. I am used to play most games with mouse and keyboard. 

(+1)

so hardddddd but so fun

(+1)

Super fun, balls hard, but there is a great rhythm to the action that makes it really addicting.

Submitted(+2)

Lovely game but difficult😂 I couldn't beat the final level. But I enjoyed. Great!

Submitted(+1)

Dark Souls of block games! Just kidding. Very interesting game. Looking forward to the next steps

Submitted(+3)

Couldn't make it past second level. Once you get the hang of it its fun, but forgetting what each world looks like is too punishing.

Submitted(+2)

It feels a little trial and error heavy. It would be cool if the blocks that were on both dimensions were a different color altogether :)

Submitted (1 edit) (+2)

+1 to different color blocks for blocks that appear in both dimensions. Or a kind of grass that only grows on them, or something. It can be frustrating to be far into a level and forget the exact dimensions of a jump, but switching worlds sets you back, or out right kills you

Beyond that, its a cool idea, I dig the concept. I did find it surprisingly difficult though, my fingers got very tired very fast from all that precise wall jumping.

Developer

Thats a good idea! I will most likely make a actual game with this games idea, and also probably add this mechanic.

Submitted

You need a artist for that  :) ?

Developer

actually yes, i suck at making art xd

Submitted (1 edit)

want me to make art for it?