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A jam submission

Ball and PainView game page

Puzzle/Stealth/Platformer
Submitted by MinkyGronk — 3 minutes, 10 seconds before the deadline
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Ball and Pain's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#16263.0003.000
Originality#20393.1433.143
Overall#23922.8572.857
Presentation#32782.4292.429

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a ball joined to you

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

...

I beat!

:O

Damn. I wasn't expecting to get to the end X). The game is hard but the reward for beating it is really worth it! (I had my lil trophy! Yay! :D)

You really feel like a prisoner while playing this game because the boulder feels stiff and restrictive, which is the point actually! You're indeed a prisoner trying to break from jail but did you really thought this would be a walk in the park? A boulder must feel like a boulder. X)

Nice work man! :)

Submitted(+1)

Very nice! Interesting concept that only your ball on the chain is not supposed to be detected and can be used to collect the keys. I like the idea and fits well to the theme - only had some slight issues with the jumping and the physics for the ball, but overall really nice job!

Submitted(+1)

That was actually very fun! I dont often fully playthough jam games, but I did on this one, Great job!

Submitted(+1)

Very cute! The physics were a bit wonky at times, but that's just true to life :)

Submitted(+1)

Interesting interpretation of the theme! :D Fun to play :)

(+2)

Fun mechanics. The ball can sometimes be frustrating, but overall good work.

Submitted(+2)

Wow, this is amazing! The physics may be a little wonky, but the puzzles (especially their clever solutions!) were top-notch. And I like how the reason for it being okay for them to see you is the uniform :D. Also the Microsoft cameras, haha! Had lots of fun, well done!

Submitted(+2)

It's pretty fun, moving the ball around is pretty frustrating sometimes, you can't really control it that well. It's a nice mechanic and with some polish, it can be even better. Nice job!

(+1)

I really like this game. The art style is really good and the level design is phenomenal. The coding leaves something to be desired for however.

Submitted(+2)

I really like this game! It's a bit jank at times, but I definitely had a good time with it!

Submitted(+2)

I had fun playing this game. The possibility of using a ball to get a key was really cool. The chain being elastic also helped me in some puzzles.

(+2)

Good game, it's a great idea and the ball movement is fluid. 

But at some times, it's a bit fiddly, and it feels like the game is harder to control, ideally this would be the player thinking that they need to  get better.

Some levels are easy to cheese also, I've noticed a bug where repeatedly jumping on the top of the screen, on some levels can make you fly. 

If there is one thing I could change, it would be to make the player character smaller and the levels bigger and more convoluted. Because currently it doesn't really feel like a puzzle, just a platformer.

Some screen shake/sound effects would make the game a lot more fun, feedback on what you do is always better for the player.

Overall, great concept. With a bit of polish it has lots of promise. Considering the Game Jam limitations it's a fun, tight platformer.

(1 edit) (+2)

peng 

Submitted(+2)

This was pretty cool, but the platforming was a bit too hard for me. The ball frequently stopped me from jumping which made it difficult to move in tight spaces, and the way it stretched around made it tricky to be precise with it. Still, I like the idea of putting your hitbox so far from the player character. Good work!

Submitted(+3)

Nice game! I think the viewport was a bit small, and if you fall off the map you don't die, so I just had to restart. The puzzles were really nice, good job! I love the concept :)

Some of the puzzle levels were hard to do without being precise, but finding a way to beat them was fun