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A jam submission

Deck Build-a-BotView game page

Deckbuilder where you collect new cards to power your robot
Submitted by hyhy (@realhyhy), CHR1SZ — 18 minutes, 14 seconds before the deadline
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Deck Build-a-Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#40972.3113.100
Fun#41772.0122.700
Presentation#44332.0122.700
Overall#44352.0122.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has limited control, due to the deckbuilder format. The player draws 5 actions out of a deck each turn, and can gain positive/negative actions by picking up cards and taking damage.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+2)

The first few minutes of the game I couldn't move my tank. After I understood the mechanism, I started to create some strategies. I really liked it!

But when I went to make a move my game crashed. Here the code to help in the correction:

Error

src / object / Map.lua: 33: attempt to index a nil value

Traceback

src / object / Map.lua: 33: in function 'getTile'
src / object / Player.lua: 15: in function 'move'
src / state / Game.lua: 35: in function 'update'
main.lua: 72: in function 'update'
[C]: in function 'xpcall'

(+1)

Audio's great, concept overall is pretty neat, but I feel like there's lacking in both AI and the out of control theme. While you were certainly out of control in terms of what cards you received, I don't think that alone justifies the theme.

That said, deckbuilding robot wars? Pretty neat concept. As someone who likes turn based tactical gameplay, this was pretty neat, and could be pretty cool expanded upon~

(+1)

Super cool idea! Music sounds good. Controls and interaction were confusing. I wasn't sure what the microchips in the level did? Having to press continue to see the ai turn was annoying, making it automated would be nice.

Being able to retain 1 card in each hand would be pretty cool.

Developer

Thanks for the kind feedback :) microchips were supposed to be collected to add new abilities to the deck but didn't get that far. Definitely agree about automation, need to practise the game feel side for sure! 

Submitted(+1)

Good idea, though quite easy since the enemy doesn't fire back. Music is jamming, nice work.

Developer

Really kind feedback, thank you :)