Cool idea and the mechanic is simple but a lot of fun.
The animation if you fail, is too long and makes it a little annoying even. I think you could also make it so that when you aim the ball, the timer slows down.
| Criteria | Rank | Score* | Raw Score |
| Overall | #379 | 3.928 | 3.928 |
| Design | #428 | 3.722 | 3.722 |
| Adherence to the Theme | #434 | 4.175 | 4.175 |
| Originality | #510 | 3.887 | 3.887 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool idea and the mechanic is simple but a lot of fun.
The animation if you fail, is too long and makes it a little annoying even. I think you could also make it so that when you aim the ball, the timer slows down.
Great work! Sound and graphic is amazing! Like it!
Really cool and weird, took me a while to get the hang of it. Would make a neat app.
I always get impressed by people's creativity. That was a very different game, I enjoyed it a lot. I do think the controls are very stiff, however, as most of the times it felt like I was clicking and the ball was not stopping, and aiming it properly was also very hard. But yeah, other than that, this is definitely one of the strongest entries I have seen so far. Congratulations!
On third level game start lagging so much that i couldn't finish. But still cool game. Landing a shot is really satisfying!
I didn't understand what to do, through trial and error I beat a few levels, it felt really good to knock the bastard out that's standing between me and my gold!
Really fun puzzler! I think you went a bit overboard with the screenshake, but I love the simple but inventive mechanics and challenges!
Great Sound Effects, Nice effects, and it's pretty addicting! Would make for a great app game!
Really nice effects, make it very satisfying to land a shot. I must say its pretty challenging, i cant get too far ^^''
It is cool game, I still see donut :D
Please check our game toó: https://itch.io/jam/gmtk-2019/rate/461656
I love the idea, but I feel like the controls would improve if the direction were relative to the mouse and not the cannon ball... Because you can click anywhere on the screen and sometimes the mouse is too far from the ball that you have no time to direct it correctly.
Besides that, the game and the design of the puzzles is very nice.
It's an interesting approach on the theme. It feels an plays very nice but becomes very fast very challenging, which is good. Overall it's a solid and nice game :) Well done!
Interesting concept. I liked how the level builds on itself as you progress but I also felt when it started to get near the end redoing the buttons every time was getting a bit tedious. I also like the effects added. A little advice on screen shake is that if you add a little bit of rotational (as in rotating the camera2D) shake to your translational (as in up and down and side to side shake) shake it looks even better. Here's a good talk about implementing very nice feeling screen shake.
This one felt really nice to play! Its a bit hard to see when you can grab the bullet again, but other than that i enjoyed playing it.
Great use of a single bullet! Feels great to brutally smash the poor treasure guardian.
For the gameplay I would recommend making it easier to direct the bullet. I found it a little frustrating to control it. Maybe letting the central point of the aiming be wherever the player clicks the mouse would make it more satisfying. Also, for some reason the game got really laggy for me starting on level 3. Could't get past those spikes because of this.
Overall great job! :D
I really enjoyed the gameplay, that effect of smashing that bullet into its face was probably my favorite touch. Thanks for this cool game!
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