Very interesting controls. Hard to start but very cool game!
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Harvesterado's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #58 | 3.935 | 3.935 |
Overall | #59 | 3.817 | 3.817 |
Creative use of art assets | #68 | 3.871 | 3.871 |
Engagement | #127 | 3.645 | 3.645 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nicely done! The aiming and shooting is very satisfying, great job!
Really nice game. It was complete in many ways and the level of development was incredible. Many details that kept me very entertained. I’ve enjoyed how you introduced the mechanics and the nice tutorials along the way, it was crazy!
Incredible!!! I loved the fact that you can play with one hand! such a well thought out game! great!
I really loved the game feel and the progression system, but I'm just not a huge fan of the control scheme. Just my personal preference, and mad respect for trying something new! Im sure if I took more time I'd get used to it, and even with me having trouble it was still fun to play! The tutorial was fantastic too! Great work! :D
This is very cute and visually effective. It wasn't clear to me why control was completely through the mouse buttons. That felt awkward compared to splitting it across mouse and keyboard. It took me several goes to figure out the reloading mechanic, I kept ending up with just one bullet in my gun and not knowing why. I think it's a good mechanic but a bit of a hint about it would have been nice, if there was something in the tutorial I missed it.
Thanks for the feedback! I had the idea to try and make an FPS that could be played with just the mouse and I pulled a lot from Resident Evil tank controls. I felt it would suit a slow survival feel more than traditional WASD controls would. If not for these ideas, the game would’ve been split across mouse and keyboard.
I definitely agree that some aspects should have been given more tutorial time though. It sounds like there was some trouble with feature that will cancel your reload if you aim during it. I see now that might be a bit too sensitive, maybe I should cancel a reload only when you shoot during it. Either way, thanks for playing!
Interesting survival far west game! I was blown away by the mouse only control system which is really clever and works pretty well!
The only issue for me was the difficulty which was too high for me, I would have like more hearts and/or less damage per second.
Otherwise, your utilization of the art assets is very nice, now I'm convinced that we can do Red Dead Redemption with this art kit :D
Overall, good job!
Hoi great alteration on the art kit. Never would have though of making a desert version^^
game was a bit difficult for me, i keep getting destroyed by the snakes. (i just suck)
my best was day 33 after 6 attempts.
But i see that there's alot of quality to this game, Solid tutorial also!
I wonder what happens at day 5 O_O
It is hard to judge how much I enjoyed this game. On one hand, the game feel is solid. The sound design is very satisfying and the feeling of using the revolver with the screen zoom, aim reticule, and the recoil feels very smooth. The upgrade system was pretty fun, once I figured out what was worth upgrading. It is an interesting mechanic to be encouraged to leave the home base to scrounge for extra resources, but having to always be ready to rush back to defend your crops. I like the concept of tying thirst and health together, made for a very tense mechanic appropriate for a small game like this. I liked being able to pull enemy aggro just by pointing the gun at them; it added an interesting risky option to help me defend the base.
On the other hand, there were many frustrations that ate at me throughout the experience. The kick input is very awkward; it could stand to allow a larger window between the two right clicks or ideally just dedicate another button to it. I had a bit of a conveyance issue on my initial playthrough when I thought I was doing damage, but it was just the enemies flashing red from presumably muzzle flare? There were mildly annoying technical issues throughout; mainly losing focus on the game window whenever I used middle mouse click (I eventually swapped to reloading with "R") and when transitioning to a new day. I would have swapped to the downloaded version, but I tried both 1.0.0 and 1.0.2 on my Windows 10 machine and the mouse sensitivity was far too low and seemingly unchangeable. It is frustrating how fragile every structure is. Crops only take 2 hits to die, and defending them is made even more annoying by the fact that there's friendly fire. Bait and barriers felt like traps to upgrade since they would only stop one or two attacks. Maybe that's fine, with how short the game is. What isn't fine is the gunmen. Extra range makes them strong enough; they don't need more damage. With the combo of large, fast moving ranged projectile, 2 damage, and worst of all piercing shot they easily destroy the ENTIRE field of crops you've been growing with one shot. They ought to at the very least make a louder and more unique sound from other enemies so you know they're coming. Getting blindsided by them multiple times felt quite unfair and very nearly put me off from finishing the game.
Some exploits:
-extra ammo does not seem to reset between lives. I could collect 8 ammo packs, reset the game and still start with 8 ammo packs.
-I was free to use night time to collect ammo and break open cacti for water since fatigue doesn't tick during that time. Maybe that's intended.
The core of the game is very good and definitely appeals to me. With the limited resources there was always a feeling of living on the knife's edge which I figure is what you were going for. It feels like it could be easily expanded if you wanted to do so. Even as it is now, it would only take a couple tweaks for me to be fully satisfied by it. Great work!
Wow thank you for the in depth feedback, it means a lot. You hit a lot of helpful points here, especially the short kick window. I plan to fix the mouse focus issues in a future patch, I didn’t have time to fully test the WebGL build unfortunately, and I also seem to have broken the sensitivity in the Windows build. Sorry about those frustrations!
The flashing enemies is a short muzzle flare effect, I had a hunch that would be confusing but I never got rid of it before publishing. Perhaps I need to tone that down to prevent confusion!
I honestly added the ranger enemies in very close to the deadline, and had little time to test their fairness. I agree about the damage being too high, and the crops being a bit too weak.
Also, surprised you got so many details right! The exploits are both small decisions I made to help players get the edge in between rounds if they would desire; I felt it was unfair to take ammo away from players, so it only gets reset if you have less than three ammo packs.
Thanks again for the criticism, I’m glad you enjoyed the game feel and core concepts!
Amazing game! For me the mouse sensitivity was a bit much, but other than that really cool use of the assets and awesome gameplay! Couldn't play too much cause my internet sucks, but I am so looking forward to playing a Windows version if you plan on making one!
Super engaging! I couldn't put it down, but alas I had to! I think I'll come back to this once ratings are over, and give it another shot. I think the cowboys may be a bit powerful, they seemed to destroy my whole oasis and me very quickly.
Well done!
Amazing game.
Nice aiming, punch..... Also i like controlling with only mouse, it interesting.
Your game is my favorite so far!
Best game I played in this jam so far, it took me more than half an hout to beat it. Very polished an challenging, congratulations!
Surprisingly atmospheric, and I like the mouse-only controls in a way, it keeps it from being generic. I like the mechanics, and the "place items in the world" bit surprised me.
Perhaps it's a bit too tough, even without getting hit my health runs out very fast. I'll try again, this time exploring more. Also, the crops feel a bit too vulnerable if I'm honest.
i think it was not being able to walk backwards that really fucked me up. the monsters would be approaching and i would need to reload but the only way i could move was forwards so i was kinda just running into their jaws all the time. maybe you could have a quickturn button like RE4 bound to S. i really liked the double click kick on the right mouse button too it feels so heavy and satisfying.
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