yes, thank you for your comment!
matthew
Creator of
Recent community posts
As long as everything goes well I expect to be able to coordinate a GOG release when the game is complete (meaning out of Early Access). I still have not decided whether I will want to have the game available here on itch during all of Early Access, but at the very least when it goes out of Early Access, yes it will be up to date with what’s on Steam.
I like the single boss structure, the diversity of moves coming out of the one enemy was super cool. I will admit it was a bit difficult for me to progress in so I might not have even seen later stages of the fight. I really commend the use of the boss to teach the dashing at the beginning as well. Nice work.
Really impressive mechanic, nice work. Felt pretty good to be able to push a cube through the door and watch it all work seamlessly. I thought the parkour at the end (ceiling wall jump?) might cause most people to get stuck. Though the puzzle-solving of trying to get up to that point was pretty fun (also having to figure out what the goal was)! Overall really cool entry. Got the ending in 12:24.
Thanks for the comments! It’s really cool that you enjoyed the exploration bits even if there is still room for improvement. The other side of the chasm is (in a way) optional content to beat the demo depending on how many key pieces you find in the crypt area. This is why the path to it is a bit unclear. It’s not your fault for missing it, in fact it’s even cooler that you went back and explored it anyways (that’s what the full game will feature more of).
Glad you enjoyed! I was the one on our team that designed the “office chair” demon lol. I wanted to make it fit with our setting and felt like a chair was a perfect original idea (it did get me out of having to animate legs). Never really worked on a horror game before this so I’m happy you like it!