Pretty much everything about this game was perfect. The couple small bugs you warned about in the description are totally forgivable given the limited time we had. The concept was awesome and the game play was really fun. The puzzles were well designed so that there was always more than one way of getting where you needed to go. Great work, and awesome game!
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Grooveyard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #9 | 4.338 | 4.338 |
| Overall | #10 | 4.400 | 4.400 |
| Presentation | #29 | 4.538 | 4.538 |
| Originality | #185 | 4.092 | 4.092 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One often finds that a freshly-raised skeleton is... uncontrollable. Thankfully, as a practitioner of magics most profane, you are able to manipulate the very walls to steer your wayward minion to safety! For those looking for "controls" or a "tutorial," seek further instruction on the game page. There, your thirst for knowledge will be fulfilled.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Oh man, you have no idea how happy it makes me to hear that you checked out the game page! The invisible spikes were an oversight on my part during development, and I've tried so hard to let people know that they're in the game. We're thrilled you enjoyed the game regardless of its faults; thank you for the feedback!
I really liked a lot of this game and had a great time, very polished, and think that there's really potential to be a full game of some sort, so an feedback, not looking as a jam game, but what it can became: while I was playing, felt more like a "ok let the skeleton running and then I can see where it dies and I insert an block", I know there is the skull rating system if you die less, but still don't seen to be enought to just try withouth doing this way. Maybe if you guys put some reward shop in exchange of the skulls or something, I really hope if you guys do some more with this, great work.
Thank you very much for the feedback! And yeah, we all agree there's definitely a better way to puzzle out the solution rather than just placing down one tile at a time and seeing when the skeleton dies, haha. As for rewards, my our current idea going forward is that getting a three-skull rating on a level would unlock a filter or chroma players could use to change up the color palette!
This is such a fun and original mechanic that is well executed and has to be a winner! Extremely well made, great job! 5/5
SO this is the one fine take on the puzzle game with character out of control
Very nice puzzle game! It's a bit tricky to estimate the timing of the different actions. This makes it a more trail and error rather than strategically placing of blocks. If the actions where shown in a grid maybe, it would be more fun and achievable to reach high ratings for a level. But I don't know if that was intentional. It is a very nice concept and the art is well made. I really enjoyed playing it!
Hey, thanks for the feedback! Yeah, the current iteration of the action bar doesn't do good enough of a job at timing out the skeleton's actions for players. We're currently exploring ways to improve it, so thank you very much for the ideas! I'm definitely going to steal add these suggestions to our notepad file of changes, haha.
I wasn't sure about the trial and error nature of the gameplay at first but by the last level I was absolutely hooked! I reallly, really like this concept, seeing your route to the end slowly come together was really satsifying!
I hope you've got plans to expand on this after the jam as I really want more levels! :D
Great game, good work!
Edit: Meant to say I love the art style and music as well, really works well with the theme of the game!
Awesome! That's real good to hear that you enjoyed the gameplay loop. Thank you for feedback! And yes, we're totally gonna work on this once the jam is over (maybe even develop it into a commercial release, who knows!). And we've got a ton more levels on the way; our level designers think they've got enough ideas for about 50 more!
Really interesting concept with well executed mechanics. I also like the visuals a lot, very good job!
This is great! I really liked how you managed to even make a world map. My only complaint is that the music gets a bit annoying after a while.
Sorry to hear that! When we were choosing music, we had it narrowed down to two options: one fit the overall theme real nicely but was on the shorter side, and the other was a couple minutes long but a bit too high-tempo for our liking. I'm sure you can guess which one we picked, haha. But thank you for the feedback! Composing original music is something we're absolutely going to consider while working on a post-jam release.
Nice job!!! but im finish all the levels and I dont know If I win?
Looks and feels great to play! I love the art and the music (even if the music is premade). All the levels had a good level of difficulty and built on the previous. I was a bit confused after I finished what I think is the last one, since there was no end screen and I expected the building at the end to be a final level. Also, there was one spike block in the second-to-last level that exists but didn't show up, so I died there and couldn't figure out why immediately, until I realized I couldn't place a block there.
Oh no! We're sorry about that. Unfortunately there isn't any sort of fanfare for completing the game right now, but we're definitely going to address that in our post-jam release! Argh, that invisible spike! That little guy's caused so much trouble... Thank you for the feedback though, it's always appreciated!
Great take on the theme! The difficulty of most of the levels was spot on, except for level 3 and the last level (probably #10). The solution to #3 is shown in the trailer, so I was able to beat that level. Maybe you could add a tutorial in the game, but that's all the remarks I have.
Really interesting puzzle/platformer game :) only last one took a bit but it wasn't frustrating. pretty polished and visually interesting. after the last level i was a bit confused if i finished the game or i was missing something, but other than that the game is pretty cool. well done! :D
Such a fun puzzle game! Really liked it. I thought maybe having trails for where the skeleton was last might be interesting, a bit like in Mario Maker? And there is a level where there's a sneaky jump at the very end, it appeared off the staff for me... I really liked how clear the art was, and the music chosen was really good to keep me in the puzzle-solving trance. On top of that, the main mechanic is a strong one and an interesting take on the theme, and the levels are really well designed. Great job!
Oh man, that's an interesting idea! I'm totally gonna steal add that to our notepad file of potential changes for our post-jam release, haha! And apologies for that jump, we didn't quite have enough time to make the action bar scroll if there were commands off-screen. Real glad you enjoyed the game regardless, thank you very much!






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