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aaron7eleven

141
Posts
2
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15
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16
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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Well polished and fun game

Like the game!

Excellent game! Fun and quirky and interesting. Has enough challenge without being frustrating.

Thank you Marko Božić!

Thank you brendanwake!!!

Love the look. 

Needs a bit more playtesting and work.

Keep up the good work. The idea has potential.

Wow! What an excellent and well polished game! 

Visuals are astonishing! Simple, fun and creative idea. Gameplay is intriguing, engaging and challenging.

It would be nice to see you expand on this with a different level, powerups, and skill upgrades.

Great Job! Keep it up!

Excellent game. Fun and simple. 

Not much I would change.

Fun experience. Good job!

I love the game idea of you being the task and resource manager. It's slick.

It would be nice have to something else to do that is more actively engaging along with loading the RAM and closing tasks as the popped up. I found myself sitting and waiting for the available RAM to go up.

It's fun seeing the level load over time as you fill the RAM. Like to see where you could take this!

Good game!

Thank you  Scott King!

Fun game and interesting idea!

Bats and rocks are good obstacles.

More feedback for the bats would be nice like direction to move.

Good job!

Well executed game. 

Not what I was expecting. But, it didn't disappoint. 

Good build up and story. Graphics are unique. Sound FX are creepy.

Didn't manage to eat all enough fishman. Would like to see more feedback on how many you have left.

Like how it's a set of mini games.

Great job!

Thank you izonion!

Super solid game! Simple mechanics. Easy to learn. Enough variety to give a challenge and time to master them.

Fun and child-like presentation works well. Controls the car is easy and fun to see it drifting around.

Only bit of feedback I have is more info on when bugs are going to move and when and where they spawn.

Other than that, awesome job!

Short and sweet. Love to see more levels.

Camera need some polishing. 

It would be nice to add a delay when the level loads and ball getting hit or let player trigger hitting the ball. Need time to re-orientate yourself and figure where you need to go. See this game as more of a puzzle game than a speed running challenge.

Speed boost added a good variety.

Solid use of theme for a good game!

Had fun playing. As an XCOM fan, I think I enjoyed it more.

Enough strategy to be simple and interesting but not complex.

More guidance and info would nice. I lost track of how to get psi, what uses it, and how much resources cost.

Fun take on theme.

Good job!

Good game! Simple concept and good variety. 

Interesting idea to switch more than just shape.

I would liked to see a way to use UI and reset without mouse. Slightly cumbersome to jump between mouse and keyboard to restart when the game require two hands on the keyboard.

Good feedback when going into a new area. 

Interesting decision to increase speed while untransformed. Brings risk-reward scenario into play.

Good Job!

Thank you vonBoomslang kind words and feedback!

Thank you pincushionx!

Very well thought out and presented game.

I would have preferred to giving the shopping list rather than have a pull out tab for it.

The tabs make it interesting because they block ingredient or activities.

The ingredient recipes changing per run mixes it up.

Solid experience! 

Likely a bug. Enjoying as it a feature 😁

Thanks Grey Cult! 😁

Fun game. Got a couple and then wrong answers from there on😜.

I like the glass mechanic. Don't really see a need look at board when desk has questions and answers.

Camera and glasses input felt laggy.

Would be nice to have a hint and/or a second chance to guess. I do also think there is a miss opportunity for not telling the right answer or giving a letter grade at the end for how I did.

Solid game!

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Hello iceboyarch,

Thank you for kind words. That's excellent advice! *tip hat* Now, that you mention it, it feels more like a tech demo or slice of a game. I would definitely see it being more of a puzzle game for the same reason you mentioned in the future.

I found it fascinating to uncover "micro loops" and where the AI player natural tended towards. I also found it interesting that adding or remove a wall could dramatically alter the game and AI's behavior.  

I've made an impenetrable fortress with a growing goblin army and steady stream of passive income. A dungeon masters dream.

Really fun game. Hard to get the ball rolling and get strategy right. Once you do, its fun, comical and feel powerful. The balance could use some tweaking.

More enemies would be nice. Same with allies and traps.

Adding a hotkey for placing and buying trap/goblin would good too.

Overall, great game!

The atmosphere, idea, and visuals all top notch.

The camera could use some work with navigating around environment. 

More feedback about the range and distance of the lights would be nice. Mostly guess and check for how far I could move around them. Kept stumbling into the backside of the light and respawning without realizing what was happening.

A count of how many character you need to talk to would be nice.

Adding boundary is necessary in my book (pun intended). Without it and/or a count, I didn't know if I needed to keep moving to find someone. The game let me so that leaves possibility that something could be out there when in reality there isn't.

The way you move through the book and around is awesome.

Amazing job!

(1 edit)

I like the mobility and variety of mechanics you have.

Web performance was slow and hard to play unfortunately.

Fun idea to let your follower do the shooting.

Interest take on the theme and love the tie in with snake. Would like to have see more when you win. Great job nonetheless!

Love the idea and good use of the theme.

The difficult curve ramps too quickly for my liking.

Interesting decision to balance move fast through out level without poltering environment. Promotes good knowledge and mastery.

Like the catch phrases and ambience.

Great job everyone!

Hello yumaikas,

Thanks for playing and for the feedback. I had many ideas I wanted to add to give it more content and depth. I ran out of time. 🥲 

I like your idea of starting from different parts of the maze. I think it would go well with some of mine such as:

  1. Rescue and guide people to exit
  2. Get power ups to vary up gameplay (like speed player)
  3. Solve puzzles (like key to chest or buttons to unlock doors)
  4. Battle royal-style enclosing circle to add a time pressure
  5. Enemies to avoid or defeat
  6. Bigger and random generated mazes

Amazing demo. Mood, atmosphere, world building and narrative are all top notch. I didn't get to finish a run yet. When the control node got damaged and it needed to be repaired, I didn't know where to find the minerals to fix it. I found them earlier in the run. Unsure where they were stored.. When went to interact with each of the nodes, nothing appeared to happening. You got me hooked though and want to finish to see what's beyond the gate. I enjoyed having waypoints and exploring. It was exciting not knowing what I was going to find.

A couple things I could see improvements on.

Tutorial

I would like more guidance. I didn't quite get the split mechanic yet and probably missed a few more things. I could see a "control panel" on the ship with "tutorial" of current task, what the player to do and reminder of the control would being useful here.

Enemies

Love the art and effects. Attack is simple and the point. One thing could be improved was that they
overlap with each other. Looses it's immersion and "danger" when they are clumped up.

Weapon

Two small nit-picky items.

First is knowing where you shooting. You start the beam and adjust your aim accordingly. Having a cursor or something would be nice.

Second, if you turn on beam, turn off beam, move mouse (say down), and turn on beam again, the beam starts in previous position and moves/rotates to the new one. I don't think that give the intended effect of the weapon, I would expect it to be snappy and powerful. It makes it feely sluggish by needing to "wait" for the beam to point to where I want. Adds an unneeded delay. The worst case would be a full 180 by, for example, aiming on right and quickly switching over to the left. I have to wait for the weapon to get there. 

Once it hits the target, it's very satisfying.

Sound Fx are really good for everything and can't wait to see more. Great Job!

Thank you BlackVoidMedia for the kind words! Much appreciated! 🙌🙏

Those are great suggestions!

Glad you enjoyed the audio! 😉

Thanks for the feedback Imaginary Traveller.

Placing the block in each other is a known issue.

Wish I could have spend a little more time on puzzles and control to polish them up. 

Glad you like the fail state sound ;) and adding music is a good idea!

Thank you PracticalNPC for the kind words! 

I wish I could have made more levels.😜

A restart is a good idea. FYI, I left my debug code in for navigating the levels using left and right to go backwards and forwards. Like you mentioned, I ran out of time to put those instructions in game. 😥

Thanks for playing for it three times!😍

Got it. Thanks for additional detail and clarification.

Hello SmartAIGames,

Thank you for the honest feedback.
Yes, the game doesn't "care" if "win" or "lose".

I am aware the mouse controls are finnicky ,to say the least, because how I design it. They requires the mouse to be points at the ground and control logic for belt placement is off (see known issues). It's that what you when mean by "not good"? 

Noted about the camera. 

The timer is feedback for when to expect the packages and when belts need to be set up by to "win".

Thanks again,

Aaron

Thank you PracticalNPC!

I really like the concept and good slice of a game. Keep it up!

Really fun game. Satisfying to think outside of the box and use the wide range of operations to get a really specific number.

Awesome game! Art and color scheme is lovely. Gameplay is fun. Great balance between keeping the train speed and fighting. The "bullet hell" side didn't feel unfair. Challenging enough while still being manageable. Having a cursor to aim would be nice and a sound and visual effect when helicopter perish would be nice. Great game with an awesome name!