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A jam submission

Maze CrazeView game page

Control the maze, not the player
Submitted by aaron7eleven (@aaron7eleven) — 1 hour, 49 minutes before the deadline
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Maze Craze's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38452.7503.667
Overall#45162.3333.111
Enjoyment#46512.0832.778
Presentation#48862.1672.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Control Maze instead of Player

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great concept! Also ambience is so good

Developer

Thank you Marko Božić!

Submitted

Fun idea. Fun game!

Developer

Thank you brendanwake!!!

Submitted

Cool idea! The art and music fit great too

Developer

Thank you  Scott King!

Submitted

Nice concept and execution. I like it!

Developer

Thank you izonion!

Submitted(+1)

Great idea. I liked the level, and the block placement was intuitive. As you and others said below, I can see so many ways to expand this. It was pretty short, but it was fun.

Developer(+1)

Thank you pincushionx!

Submitted

Cool concept.  Would like to see a larger concept for this some time in the future

Developer

Thanks Grey Cult! 😁

Submitted

You have such an amazing concept here! My only suggestion would be considering what type of game this lends itself towards. Might be more enjoyable to have smaller, tighter levels with an emphasis on puzzle solving? It can be kinda tedious escorting the guy around such a large maze.

Developer (1 edit)

Hello iceboyarch,

Thank you for kind words. That's excellent advice! *tip hat* Now, that you mention it, it feels more like a tech demo or slice of a game. I would definitely see it being more of a puzzle game for the same reason you mentioned in the future.

I found it fascinating to uncover "micro loops" and where the AI player natural tended towards. I also found it interesting that adding or remove a wall could dramatically alter the game and AI's behavior.  

Submitted

Neat idea, though there didn’t seem to be much variety to the game in terms of the maze? It could be neat to start from different parts of the maze, each one successfully harder than the last.

Developer

Hello yumaikas,

Thanks for playing and for the feedback. I had many ideas I wanted to add to give it more content and depth. I ran out of time. 🥲 

I like your idea of starting from different parts of the maze. I think it would go well with some of mine such as:

  1. Rescue and guide people to exit
  2. Get power ups to vary up gameplay (like speed player)
  3. Solve puzzles (like key to chest or buttons to unlock doors)
  4. Battle royal-style enclosing circle to add a time pressure
  5. Enemies to avoid or defeat
  6. Bigger and random generated mazes