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A jam submission

Blast BeltView game page

An Explosive Automation Factory Sim
Submitted by aaron7eleven (@aaron7eleven) โ€” 8 minutes, 39 seconds before the deadline
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Blast Belt's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#132.7043.200
Fun#162.8743.400
Innovation#162.7043.200
polish#172.7043.200
Overall#202.7043.200
Progress#212.7043.200
Graphics#232.5353.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Awesome job! You have a real talent for creating puzzle games, it felt really addictive and I wish there were more levels!

I think that being able to restart the level if you fail would be a good idea, and maybe a "next level" button would be good instead of a countdown, to give the player a chance to prepare!

Also, the audio made me laugh lol.

Developer

Thank you BlackVoidMedia for the kind words! Much appreciated! ๐Ÿ™Œ๐Ÿ™

Those are great suggestions!

Glad you enjoyed the audio! ๐Ÿ˜‰

Submitted

there are some bugs but they dont impact the gameplay that much.(being able to place stuff in pillars,stacking blocks on each other)

The puzzles are alright and i like the funny sounds when you fail.

The controls are alright for me.

Would be cool if theres music too.

Developer

Thanks for the feedback Imaginary Traveller.

Placing the block in each other is a known issue.

Wish I could have spend a little more time on puzzles and control to polish them up. 

Glad you like the fail state sound ;) and adding music is a good idea!

HostSubmitted

One of my favorite submissions, great work!

I loved the puzzles and my only complaint is that there weren't more levels!

I know you didn't have much time to make this but it would have been nice if we were able to restart each level instead of being forced to continue. I feel like I didn't get a good grasp on the game until my 3rd play-through.

Developer

Thank you PracticalNPC for the kind words! 

I wish I could have made more levels.๐Ÿ˜œ

A restart is a good idea. FYI, I left my debug code in for navigating the levels using left and right to go backwards and forwards. Like you mentioned, I ran out of time to put those instructions in game. ๐Ÿ˜ฅ

Thanks for playing for it three times!๐Ÿ˜

Submitted

The game doesn't even care if failed a level... The controls are not good. As well as inability to rotate the camera freely.

Also what is the point of the timer? Currently, it feels more like the point of the game is to battle controls, not solve the puzzle itself.

Developer

Hello SmartAIGames,

Thank you for the honest feedback.
Yes, the game doesn't "care" if "win" or "lose".

I am aware the mouse controls are finnicky ,to say the least, because how I design it. They requires the mouse to be points at the ground and control logic for belt placement is off (see known issues). It's that what you when mean by "not good"? 

Noted about the camera. 

The timer is feedback for when to expect the packages and when belts need to be set up by to "win".

Thanks again,

Aaron

Submitted

Yes, that is what I mean by "not good". Also Shift+RMB is very awkward. E.g. 'Q' and 'E' or 'Z' and 'X' would be much better. Having all of those options to be open is even better.

Regarding the timer, I mean why not just have a "Send packages" button without any timer. It is a puzzle game. Nobody likes to be on a timer when solving a puzzle.

Developer

Got it. Thanks for additional detail and clarification.