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Geminimax

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A member registered Aug 15, 2018 · View creator page →

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Very fun and very well done! While following the development in the discord, I hadn't imagined it would be this frenetic and stressful(in a good way). I would love to have little moment to appreciate my paintings after the day ends. Good job!

Very well done game on all fronts! Looks amazing, sounds amazing and plays amazing. You also nailed the difficulty, hard enough to keep me interesting but balanced enoughs so I kept trying to win. Great job!

Completed the game and the bonus level. The minigames were pretty fun, the interface was well done and I found the blood gem mechanic to be interesting. I think one way to expand the concept is to have the player make strategical decisions on what to forge, since right now you'll just craft whatever equipment is missing.

Very fun and very replayable! I won it a few times. The sounds are pretty good too. I agree with what has been said about the visuals, the sprites don't look bad, but the color pallete looks unnapealing. 

I really enjoyed the artstyle and the sound effects, specially the "voice acting". Good job!

Very fun, loved the announcements in between the music, they got a bit repetitive after some time though. I really liked the implementation of the forging mechanics, and it's fun  to see how even though there are many "cooking" games in the jam, each one has its own unique take on it.

The visuals and sfx remind me of baba is you, very cute and charming game!

Thanks for playing! I'm quite happy I managed to make a second area. The original plan was to have 3, but I'm sure you know how game jams can go hahaha. Glad you enjoyed the game!

Thanks for playing! The fast forward button is a great idea, and I actually had the backend implementation for it, just didn't have the time to create and UI. Maybe I'll add it after the jam ends, thanks for the suggestion.

Thanks for playing! I agree that the boss is very hard, even I have a hard time playing against it sometimes. Did you manage do defeat it? 

Thank you! My favourite part of the game was finding new combinations to deal with certain situations, so I'm glad you enjoyed that too!

Thanks for playing, I'm glad you had fun!

I was sure everyone would see the big button, but it isn't as obvious as I had thought. I think guinding the players to it at the beginning would be a way to help people learning the mechanics, thanks for the suggestion. 

I also completely forgot about putting the elemental chart on the tips, I had played the game so much that I had completely memorized them and didn't think it would be a big problem. I'll fix this after the jam ends. 

Thanks for playing and thanks for the feedback!

You mean as in you didn't equip any trinkets, or that you did not use the anvil? 

My main interpretation about the theme is that by choosing the different components that compose your equipment, you'd be "forging" them. The anvil is indeed a secondary mechanic, that while also very important, isn't as necessary as choosing your trinkets. You can progress a little in the game without using any trinkets, but only in the very start. Things get very challenging as the game progresses, even with strategic use of each component. 

Anyway, thanks again for playing , and thanks for the feedback!

How so? The only thing that you can do in the game is "forging" your equipment by choosing the trinkets, so I'm confused on how it wouldn't be necessary. Thanks for playing!

Great idea, very original and cool take on the theme. However, the controls were very hard to use, stuff would often just not stick together, specially when trying to merge horizontally. Sometimes a piece would not be accepted even though it matches exactly what's asked. I think the game would be awesome if these little problems were fixed.

Thanks you, it warms my heart that you liked it so much! The tutorial idea is a good one. The tutorial button is actually a bit of a rushed solution, as what I've really wanted to do was an interactive tutorial for the first time players. Unfortunately I didn't have the time for that, but maybe I'll update it after the jam ends.

Gave up at the last level, but pretty nice precision platformer! The visuals were simple, but pleasing to the eye, and I enjoyed the "auto-jumping" mechanic.

Can you elaborate what you found unsatisfying about it? The mechanic is mostly a way to use your single charge trinkets, instead of just losing them. You can also use it for rerolling trinkets when you got a lot of duplicates or in other situations, but it's supposed to be used in this way only on specific scenarios. Thanks for the feedback!

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Great visuals and atmosphere, and nice sounds too. I didn't really understand what was going on most of the time, I just went around summoning little guys and the enemies kept dying. What do the buildings do? 

While implementing most of concepts wasn't that hard,  the most challenging thing I had to face on this project was finding ways to make all of the different mechanics clear to the player. UI work can be very hard! Thanks for playing!

Very charming! The looks awesome and feels great to play, really like the visuals and animations. Congratulations!

A very solid survival game, especially for one made such a short time period.  I think it would greatly benefit from a faster start, specially since unfortunately, most people will not want to spend a lot of time on a jam game. 

Really cool concept! The models and sprite were nice looking. I wish there was more explanation for what each weapon does on each character, as well as a reason to use the different weapons, as I won the game using just the combo of daggers on the warrior and staff on the mage. There's a nice base here for future expansion if you guys want to.

I like the unique twist on the genre, and the game feels great to play. I feel like it would be even better if it was less "swarmy". It feels very hard to hit specific enemies when there are so much fire elementals around.

Nice visuals, very easy on the eyes! Cool little survivor-like game, would love to see more upgrades.

I feel the game may be a bit too hard, so I'm glad you enjoyed the difficulty curve. Thanks for playing and for the feedback!

Thanks for playing! It took a lot of effort to make, so I'm glad it paid off in the end!

Thanks for playing! Yeah, I forgot to put the elemental chart in the tutorial button :(. But they're fairly intuitive I believe. Water beats fire, fire beats earth, earth beats air and air beats water.  Elements are also  resistant to them selves. It's also very important to pay attention to each enemie's passive and to prioritize them depending on how dangerous can they be.

Did you perhaps miss the big "?" button?  It explains (most of) the mechanics. I guess I should have forced the player to click it on the first playthrough. Thanks for playing!

Thanks for giving it another chance! Glad you enjoyed it!

Very good looking, and the music and sounds are amazing! I really like the game over song hahaha. It did not run very well on the web version for me, but it worked just fine on the executable. Congratulations for the great work!

 A very polished game, feels very smooth and juicy to play! I got a score of 167 after a few runs. Feels like it would fit perfectly in mobile.

Loved the menus and interface.  The game feels well done overall. The idea is very original, and very nicely executed. I'd love if there was a way to have the reference constantly on screen so I don't have to click it so frequently. 

Thank you! I'm glad you enjoyed the game.

Thanks for playing! I really enjoy sharing the progress, glad to know people were following it too.

Thanks! That would be an awesome addition, why didn't I think of it hahahaha

You can press the big button over the anvil to get some explanations on the mechanics, such as how the anvil works. The game gives you plenty of trinkets, but you have to use them conservatively. For example, if the enemy will die with only 1 trinket equipped, it's better to unequip all others so you'll conserve charges on them. It might take a little practice though! Also be sure to read the enemy passives, because some of them will take charges from your trinkets. Thanks for playing !

Very stressful in a good way! It's fun zapping around trying to meet the timers. The visual are amazing,  but the weapon icons on the UI were a little blurry. It's probably just a minor import configuration thing. The audio was also great. Very complete game overall and the ending was funny. Congratulations!

I really enjoyed the sound effects, and even though there seem to be quite a few "drawing" games in this jam, the approach was quite original. Great work! 

One suggestion I could make for your next project is that when working with pixel art, mixing different pixel sizes can create an visually displeasing effect, so maitaining consistent pixel sizes is an easy way to make your game look even better.