The C button allow you to use your second equipped soul, after you get a certain upgrade. I'll admit the tutorial is a bit confusing since it explains it before you can actually use it.
Geminimax
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Hey eros, I saw your speedruns on candela and animancer on youtube and I think they're awesome! I tried commenting on your videos but my comments kept gettting deleted, I guess youtube thinks I'm a spammer lol.
I'd love if you could help me testing the newest versions of the game, I think someone skilled like you would have some very valuable feedback. If you're interested, could you give me any contact info?
You do regain your health when you pass level. There's also a checkpoint after each level, there are only 2 of them though. On stage 2 there's a tutorial on how to fight.
There are levels because it's a rhythm based game and each level has a unique song and beat, a endless stage would get pretty repetitive. This is also the reason why there aren't checkpoints mid-stage, they would break the flow of the song.
A shame you didn't like it, but it is a pretty hard game and not for everyone :(
Really liked the combat system! Looks like it could get quite deep as you add more weapon options. Looking forward to the full version! The visuals are great, but I think they'd look even better if the screen resolution was a little bigger and the view was a bit zoomed out. I think the music could use some work, and the sfx were loud and jarring. It's a great demo overall, made me want to play more.
Hello!
Sorry for the late reply, just got some time to play. I really enjoyed the changes, and it feels a lot smoother right now!
One little piece of feedback I'd have is that, although the platforming sections difficulty is fine, they can be very punishing of mistakes. I'd love if there were less instant killing traps. That could even come with a reduction on total health, that way you could balance how many mistakes a player could make for a certain distance between save points. On that same note, I got really frustrated on a section were a key was far away from the lock (near the elevator area). Having to redo the whole section for every mistake makes it frustrating, so it would be nice if there was some leeway.
As of the last time I played, the visual are great and I love how surreal the world feels! Do you have a release date in mind for the full version?
I love the aesthetics! The backgrounds are just amazing, and I really like how surreal the world is.
I feel like the platforming feels a bit clunky though. The character feels heavy, slow and floaty(even when he's not floating). I think I'd enjoy it more if the gravity was stronger and the player moved faster.
The floating mechanic is cool and could lead to some very interesting platforming. I think it would be nice if there were visual changes to the character when his floating time is close to ending. Maybe show the floating time bar close to the character?
I'll be looking forward to see more about this project!
Jogo hardcore hahahaha. Musica muito agradável, acho que foi a unica coisa me impedindo de dar rage quit.
Personagens fofinhos, mas uma coisa que me incomodou é a mistura de pixels de tamanhos diferentes, o que acaba deixando o visual inconsistente. Por exemplo, o fundo, os personagens e as plataformas estão todos com tamanho de pixel diferente.
Achei as mecanicas de platforming bem feitas e responsivas, mas os inimigos são dificeis demais, a mosca por exemplo é muito dificil de desviar ou acertar ataques nela. Acho que aumentar a quantidade de tiros disponiveis ou simplesmente deixar eles ilimitados ia ajudar nesse quesito.
Thanks for playing!!!
A lot of people asked me about checkpoints, but I think that would break the flow of a stage. I believe the bigger issue is that the game can be quite challenging and there isn't a lot of time for the player to really learn the mechanics before things start to get crazy. To fix this, I'm plan to make a few more stages and smooth the difficulty curve between them.
The ghost highlight is indeed a bug, and I found another bug with the vases by watching your stream :P. I'll get them fixed in the next version. I'm hoping to do a small QoL/bugfix update and a larger one with more content.





