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AutoKingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #20 | 3.667 | 3.667 |
Fun | #23 | 3.750 | 3.750 |
Originality | #29 | 3.833 | 3.833 |
Audio | #34 | 3.500 | 3.500 |
Overall | #36 | 3.512 | 3.512 |
Accessibility | #36 | 3.167 | 3.167 |
Theme | #48 | 3.833 | 3.833 |
Graphics | #97 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
None.
Game Description
A minigame auto-battler where the player crafts items.
How does your game tie into the theme?
The player forges equipment for their army to use in battle.
Source(s)
Not yet.
Discord Username(s)
Garrit.
Participation Level (GWJ Only)
First GWJ.
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Comments
Completed the game and the bonus level. The minigames were pretty fun, the interface was well done and I found the blood gem mechanic to be interesting. I think one way to expand the concept is to have the player make strategical decisions on what to forge, since right now you'll just craft whatever equipment is missing.
Thanks for playing and the great feedback. My vision was to flesh out the combat in such a way that the player would want to craft shields against sword heavy armies, to reduce damage and have a chance to block. As well as craft swords against armour heavy armies.
Unfortunately my levels didn't really work out that way haha and I didn't put as much time into design as I wish I had.
It was more of a "slap numbers into it and hope for the best" kind of creation. I saw your game a few times on the discord and really liked the art. I'm hoping to give it a try when I've got some time.
This was pretty fun! The crafting mechanic is well balanced and really satisfying, I wasn't sure how to progress beyond that though. Really good work!
Sorry to hear you couldn't progress. There have been times in my testing where the RNG rolls just aren't in your favour, I wish I had more time to work out a better balance but when I'd tweak small things it'd make other levels too easy/difficult haha.
Fun game. It's actually /kinda/ similar to the game my team submitted. My browser kept crashing so I wasn't able to finish it... but I think that was a me problem. Nice work!
Yeah there's some similarities there :). It's satisfying to watch a battle playout while the player has some influence at the higher level I think.
Cool game, I loved to see the characters fighting on top of the screen. The forging is cool but I didn't understand the sword minigame at all so I stopped at that. Great entry anyway !
Great game! I really really liked the active element of the auto battler. I was confused by the sword as others have said. I was unable to make it work at all. Overall though great job.
I might reupload after the voting it done with some fixes to see if I can make it feel better. Do you think a better textured button would make it clearer?
I'm also considering images to go along with the tutorial text to give the player better hints.
Wow that was fun! The sword minigame had me puzzled for a bit, but other than that, top notch!
I should have put a hammer icon or something on the button to make it more clear. Thanks for giving it a shot!
The idea of playing the smith is very nice, I love the concept, and the fact that unlike idle builders, you’re incentivized to actively pass checks to do better. Good job!
Cheers Vindictivity. I would have liked to add spells that could be cast by the player to expand the gameplay further but didn't want to scope creep too much. I'll check out your game when I'm able.
Loved that game! It was super fun :) The presentation could use some work, but the gameplay itself is top-notch! Smart mini-games! Props!
Thanks Kaishido, appreciate the kind words.
I'm absolutely lacking on the presentation side of things as I'm primarily a programmer but I'm looking to improve my art/presentation skills through doing jams solo like this.
You're on the right track! Keep it up!
It's an interesting game but I can't just seem to get pass the shield stage since the enemy kept popping out of their castle and my soldiers didn't do anything after they reach the enemy's castle.
Ahh apologies that might be one of the rarer bugs that was happening with the capture system. Thanks for giving the game a try!
Good game. Couldn't get the hang of crafting a sword until I saw the comment below. Finished the game after that. Liked the armor minigame the best. Nice music. Well done overall!
Doh, I think I'll consider switching the sword game up slightly to address this. Thanks for playing.
This a surprisingly fun auto-battler. I even completely the hidden bonus level hahaha.
I do have a few critiques:
Thanks for the feedback. I had similar comments about the sword game from friends when testing the game. I was hoping it'd differentiate it slightly from the shield minigame but it does feel a bit odd.