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(+1)

Great take on the theme! The difficulty of most of the levels was spot on, except for level 3 and the last level (probably #10). The solution to #3 is shown in the trailer, so I was able to beat that level. Maybe you could add a tutorial in the game, but that's all the remarks I have.

(1 edit)

Ah, shoot. We're sorry about some of levels being a bit off, difficulty-wise. There was definitely a lot of shuffling the levels around during development, and there was always the possibility we could've ordered them better. Thanks for the feedback!