Very nice puzzle game! It's a bit tricky to estimate the timing of the different actions. This makes it a more trail and error rather than strategically placing of blocks. If the actions where shown in a grid maybe, it would be more fun and achievable to reach high ratings for a level. But I don't know if that was intentional. It is a very nice concept and the art is well made. I really enjoyed playing it!
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Hey, thanks for the feedback! Yeah, the current iteration of the action bar doesn't do good enough of a job at timing out the skeleton's actions for players. We're currently exploring ways to improve it, so thank you very much for the ideas! I'm definitely going to steal add these suggestions to our notepad file of changes, haha.