am I suppose to download unreal or do I just download the game?
Here for the Video
https://mega.nz/#!KoxSDSLA!dRCECwj_Z-pSpfBe6h2gBW4Y5YQqVHQANcdd-u5s4C4
If the link is screwed up for you too, then just copy and paste
Hi, just got this game and I absolutely love it but there are a few things.
1. sometimes the items bug out and fling off out of reach not often but annoying when it does
2. I'm finding it impossible to continue past day 1. I get profit all through the day on day one but day 2 no matter what I make all I get is massive loss on money ($10 for a great sword, $6 for a Great hammer) eventually being unable to afford parts or ingots, by the end of day 2 I've got nothing left. done about 10 runs and every time this happens.
I'm very keen on playing more of this great game but can't play if progress can't be made.
Great game I'm hoping it get better and better !
Hello I tried your game with the newest build, it is pretty fun and keep you busy but here a few bugs I noticed:
1. The greatsword seem to have a price bug as half the time you only sell it at 11$ when the cost to make one is about 36
2. when you reach day 13 the npc will not even stop and wait for you to hand them their sword and will leave the second they step inside the shop.
3. it may happen that a npc get stuck in the middle pillar, it happen for a full day and I had to literally push him off, was more funny than anything.
4. (More of a gameplay suggestion than anything) the money making mechanic is merciless especially on the first days. I recomend making the npc slightly more generous giving about 30% of the cost price instead of only 5-10%.
Has anyone experienced this type of crash note before? If so, is there a current fix for it?
LoginId:a315c88949c7821390546792934fee49
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
Here are more details for it.
Log file open, 02/13/17 16:32:38
LogInit:Display: Running engine for game: ShopSim
LogInit:Display: Project file not found: ../../../ShopSim/ShopSim.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1539138388) SRandInit(1539138388).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 1.879765
LogInit: Using libcurl 7.47.1
LogInit: - built for i386-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
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LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3286799
LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Net CL: 3286799
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LogInit: Compiled (32-bit): Feb 5 2017 02:12:27
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Users/key/AppData/Roaming/itch/apps/My Little Blacksmith Shop/WindowsNoEditor/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.02.13-21.32.38:486][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.02.13-21.32.38:486][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2017.02.13-21.32.38:510][ 0]LogInit: Computer: CARSONS
[2017.02.13-21.32.38:510][ 0]LogInit: User: key
[2017.02.13-21.32.38:510][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.02.13-21.32.38:510][ 0]LogInit: High frequency timer resolution =1.754521 MHz
[2017.02.13-21.32.38:512][ 0]LogMemory: Memory total: Physical=3.4GB (0GB approx) Virtual=4.0GB
[2017.02.13-21.32.38:512][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.02.13-21.32.38:512][ 0]LogMemory: Process Physical Memory: 68.29 MB used, 68.29 MB peak
[2017.02.13-21.32.38:512][ 0]LogMemory: Process Virtual Memory: 85.06 MB used, 85.06 MB peak
[2017.02.13-21.32.38:512][ 0]LogMemory: Physical Memory: 2617.27 MB used, 900.99 MB free, 3518.26 MB total
[2017.02.13-21.32.38:512][ 0]LogMemory: Virtual Memory: 277.84 MB used, 900.99 MB free, 4095.88 MB total
[2017.02.13-21.32.38:837][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2017.02.13-21.32.39:198][ 0]LogD3D11RHI: D3D11 adapters:
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[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 502/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2017.02.13-21.32.39:289][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
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[2017.02.13-21.32.39:317][ 0]LogWindows: EnumDisplayDevices:
[2017.02.13-21.32.39:317][ 0]LogWindows: 0. 'AMD Radeon(TM) R4 Graphics' (P:1 D:1)
[2017.02.13-21.32.39:319][ 0]LogWindows: 1. 'AMD Radeon(TM) R4 Graphics' (P:0 D:0)
[2017.02.13-21.32.39:320][ 0]LogWindows: DebugString: FoundDriverCount:2
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[2017.02.13-21.32.39:513][ 0]LogD3D11RHI: Async texture creation enabled
[2017.02.13-21.32.39:573][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1)
Hey not to be an ass.... ok well when you order copper from the 'orders' its coppper but once its smelted and then crafted with its called 'bronze'.. sorry its small but it bothers me (bronze is only copper and tin combo)
Also once i crafted a greatsword and i wanted to turn it into a hammer really quickly i found every time the great sword was crafter it would spawn always adjacent to the anvil which cna be fustrating when you want it to be a quick process (again sorry if that sounds rude or hash just a sort of suggestion , good work though) - suggestion being get the great sword to spawn above the anvil (any sort of hight) and let the physics have it fall so it falls straight on ??
Thank you for putting up with us, we appreciate it:P
I have the problem that I almost can't see anything at night I only see my ingots :'( I can't even find my bed.... edit1: nevermind found it :)
edit2: found a GLITCH in the matrix of my smithy I found out that EVERYTHING including ingots is not useable after you erased them from the anvil (taking ingots from the anvil and they won't work) ( disasembling a sword and nothing fits into eachother anymore) I hope YOU can update it couz this game is too much fun to have such stupid glitches
I hate how the contents of delivery boxes all spawn on top of eachother at the same time and then physics-explode all over the place. @_@ Could you maybe make it so that the delivery box just turns invisible, intangible, and immobile for a moment when "destroyed" and starts spawning things in one at a time every few frames so they have a chance for gravity to gently drop them down to the floor first? Then after finishing delivering its contents the box itself can finally disappear.
I tried to bring the box indoors to open it so that the contents would drop all over the flat and grass-less shop floor with walls to hold everything in once... Big mistake. Half of my ingots immediately got stuck wedged between the thin shop floor and the grass floor UNDER the shop because they were launched so hard in the downward direction by chance. :(
Thanks, nyaa. ^^;; I'm a programmer myself, so I know a thing or two about how it is. Glad I could help.
I was actually having the exploding crate contents problem because I was trying to stockpile grips, guards, ingots, daggers, etc. in a single big order at the end of the business day before sleeping for the next day. (Like a real shop!)
If you just order what you need as the NPCs come in, there's so few materials in each crate that it's fine, soo the game is playable for now... oo;
I just recently started playing this game, but it runs terribly on my computer. i can play games like Far Cry 4 on near max settings, but i cant play this on its lowest. The game stutters and i never get more than 9 FPS along with there being short pauses anytime i turn the camera more than about 30 degrees. Dont know if theres something im missing or its just poor optimization but its making this nearly unplayable.
Hi Dasius, we really need you map out all the input please. I accidently open the stat menu( with name, strength, agility, charisma, reset, level). I cant find any button to close it. so annoying. BTW. I would say have a button to change the mouse control mode,
1- FPS mode ( hide mouse and mouse movement is move the camera)
2- Interaction ( This one mostly for open setting and anything else that to interact with UI on the screen)
So annoying when open the menu and don't see where the mouse is.
the visuals are focusing on a bright object all else turns into compleate darkness and cant see anything for 5 seconds
contumers come for 30 seconds and leave (the least or not even a possibility is to make a dagger for 30 seconds)
fix the resolution meter, its crazy blurry when its on minimum by accident, i thought it was a bug so i uninstalled untill i found out.
the game is near perfection, just with the costumers just like in the beginning, this game is for relaxation and joy together, not rush 25 seconds for someone when you made a 1500 dollar meterial and they just go away because you didnt have enough time
I had this problem as well. I would try to load the game in fullscreen (on my second monitor,) and the monitor would go black. It didn't turn off, though, it just stopped receiving input. Turning the affected monitor off/on fixed it.
It hasn't happened in the past two days or so, so I thought you patched it out. Maybe I was just overworking my GPU with something else at the time.
not sure if already posted but the way ive been playing, i stockpile everything as too knock out tons of customers a day.i keep 10 tin in the furnace (not because its lingustically pleasing because tens the max you can ship so its convienient) 5 of each gip and gaurd type. the 5 two arm poles are infront of my water the 5 polearms are under those racks next to the door as well as my one handed poles and aurds being infront of the polearms. occasionally while making a greatsword itll glitch through the table and ill rotate it out but itll detach from my two hand pole and connect to a polearm on the floor. sorry for the long reply figure id help recreate the bug.
tl;dr: greatsword detachs from pole and attaches to polearm on floor
Loving the game! I looked at some other shop/management games on itch and yours is by far my favorite. But enough with the flattery, here are my complaints, in no particular order:
Polearms can be weirdly...wobbly when being carried around. It's fine if I pick it up from the center, but if I grab an end, it reacts strangely to being moved.
I got stuck in the chimney. I mean, that's what I get for jumping in the chimney, but what if it were like a pipe in Mario and I ended up in some magical *other* place? If there's nothing inside but eternal solitude, it might be nice to have, if nothing else, an invisible barrier blocking us from going in :P (I saved beforehand, just in case, and reopening the game put me in the bedroom, so no real harm was done.)
Exiting and reopening the game causes all of your weapons to fall apart. It's pretty inconvenient when you build up a stockpile so no one leaves empty-handed. Though I always giggle when I see the pile of short blades on the floor next to where I keep the polearms.
Rotating items is a huge pain in the butt. Have you ever played Viscera Cleanup Detail? Their way of doing it is *much* easier to use. I'm having trouble running it right now, so I can't be very specific, but I think it's because the axes of rotation are fixed, rather than changing with the orientation of the item.
Speaking of which, holding alt or alt+ctrl and moving the mouse rotates the last item you held, even if you've let go of it already.
Guards don't seem to count toward value. Polearms with guards aren't worth more than polearms without them, and the same is true for daggers. A greatsword can be made with a 1h guard is worth as much as a greatsword made with a 2h guard.
Greathammers can be made with a 1h hammer head and a 2h grip. It sells for 10 more if you use a 2h hammer head, but it costs you an extra ingot, which is worth 10, so your profit's the same either way. The same principle applies for polearms; you can make them with things other than short blades, but the extra ingots required counteract the increase in price, so you're just wasting the time required to buy and heat those extra ingots.
When you pick up an object, it teleports a little bit. If you're picking something out of a pile, it makes stuff go flying. If you have stuff in a crate and you try to pick it up, *everything* goes flying. I really wish that would stop happening.
Storage of everything but polearms is very messy. Polearms fit nicely into those shelves by the back door, but nothing else really fits anywhere. Grips and guards should have some kind of bin. They're not suited well to shelving. The display racks are hard to get items onto. The greatsword and top polearm display racks are too high to reach without jumping. The dagger display rack doesn't seem to have collision; my daggers just fall through it. The display racks are a decent idea, but perhaps you could consider making weapons snap to their rack, like ingots snap to the anvil?
The coin chest is nice, but it's awfully big for such a small room. I even got stuck behind it once, until I figured out crouch-jumping was a thing. Maybe a smaller version could be placed on the counter? Or the sales log could tell you how much money you have, and the coin chest could be moved upstairs?
Ok , so , when i try to uninstall it says that i need permission from the computer administrator. I tried searching on the internet how to uninstall it but i did not found anything good. I also tried deleting all the other files but it doest work... any idea what i can do?
Picture- https://gyazo.com/cac8660c5313bdf40bf235e7206669b9
Just downloaded the game and for the first minute things seemed fine. I changed my screen setting from windows to full, then i tried picking up one of the papers on the desk and things went wrong. it seemed i couldn't pick the paper up and the game seemed to lag baddly. I closed the window to restart, thinking it was maybe a glitch and restarting would fix it, and then the visuals were messed up. Not only was it too dark to see but very blurry/pixelly and i couldn't click or it seemed to lag. I deleted the game and redownloaded it only to still have these problems. The game looked fun when Draegast played it but for now its not playable for me,
Game crashes the unreal engine on launch, without provideing a defined error message. link below to crash message on github.
https://gist.github.com/anonymous/fe03331e144dc03ec2c487dc4d7ecc9e
Once hitting about day 15, Customers begin to demand things at 40 seconds or less. Being level 7 with strength 5, creating a one handed hammer takes at least 10 hits, and that usually gives me about 5-10 seconds left to make the hammer. Usually that ends up with me losing up to three customers and using the spare parts to satisfy the next.
Making a greatsword in time is nigh on impossible when made from scratch, and it's absolutely impossible to satisfy a customer if you're dry out of ingots when they arrive.
no I mean, first you will have a bit of a hassle, but as soon as you have enough to prepare blades for each type (3 each) you should be good to go. I managed to get all mithril, 6 of each type, in 2 RL days, 30+ ingame days :)
So at day 15 I think I already was prepared with some copper weapons so I could just throw them when the customer told me what he wants, and during the next spawn, I re-assembled the weapon I just handed out out of raw materials (blade, grip, guard) I had lying around already
Is it possible to make a sort of "casual" mode, where the customers either don't have a time limit at all or where the limit is something like 5 minutes? because I like to play a bit laid-back, stacking ingots and ingredients, and if the customers leave after 40 seconds I don't have time to actually make their weapons.
Great game, but it is kind of annoying that when you close the game, all already done weapons just fall apart again. I'd like to prepare some in beforehand, but I have to put them back together every time I start the game. Really sucks when you have about 5 of each weapon you can build :/ (Edit: The issue with only 30 seconds per customer was fixed after updating to 0.0.71, but weapons still fall apart when starting the game PLUS they are now heated)
Hello, the game looks really nice and has a really cool concept but... I don't have an inventory, there's no Inventory option on Controls and i already pressed every key on my keyboard. I open the door and write on the sign but no costumer shows up, they just keep walking on the streets out there. Some help please!
for my pc it usually handles games like this very well. but for some reason My Little Blacksmith Shop is very laggy and slow. I usually turn down graphics and other things to reduce lag. I feel there needs an option to be able to lower some of the scenery or trees. I'm not saying to get rid of them but just add an option in graphics to get rid of some of it. I love the sandbox idea tho.
The last 0.0.71 update is SO adorable! The game looks much... softer? I don't know, I really like the new menu and forest with houses and river. The only complaint - now there is pretty dark in the shop, it was better, when there was brighter, and also the little blacksmith shop is... maybe too little? Now it feels like there is not enough space for me and all my stuff. It would be cool, if this cute little shop would be just a little bigger and brighter.
The game is one of my favourites, btw, thank you very much for fixing all annoying bugs! <3
I know this is a pretty new game, but optimization needs to happen for this. With its simple graphics, all on low, there is a horrible lag that makes it unplayable (about 1-5 fps. On epic graphics it's even worse, so it isn't just a graphics glitch or something). I know the game says 8GB RAM min (mine is 4 Max), it really should be 4 min considering the graphics are pretty simple and other games with graphics similar to this don't lag as bad as this one. I wish I could play it and give it a good review, but the lag is literally unbearable.
I would also like to point out that it might not be the graphics, but a memory leak. In some games I play, memory leaks can reek havoc on game that should be in most regards fast and simple.
I love the game and the latest release looks gorgeous!
But it is so broken that I will have wait for the next update.
The game constantly gets confused what metal types were used (makes you loose a lot money) and disassembles all weapons on load.
PLEASE dont rush updates in the future, its just not worth it.
Or provide hotfixes 1 or 2 days afterwards to maintain playability.
I hope you agree.
- a fan
there is a fix somewhere in here:
https://itch.io/t/64471/faq-version-0071
long story short: if you do single ingot things, drop the item on the anvil, and then remove it again and place it back again, this can be done quickly and ensures that the result is the ingot type :)
All other type of items have to work! I never had this happen for a 2 or 3 ingot type of item!
If you had this issue with, let's say a hammer and a great sword, there seems to be a bug about great swords. I think it can happen when you stack them on top of each other (or any buggable item ON a great sword)
It is being worked on already, so for now make sure you do the anvil dragging and are cautious about moving items over items [and watch out for notifications about "you created ********"
if this material does not match, you might have to re-heat the blade and re-craft it into what you want it to be, this fixed a mithryl great blade that was visibly purple but registered as "copper" ... for some reason....
good luck!
Hello Dasius, i think 'My little blacksmith shop is a wonderfull game, i just cant stop playing it. but i have 1 complain, it isnt really a big deal but sometimes it bothers me, well the thing is: can you please make the backdoor bigger or the deliveries window, i like to make large orders for materials and its a pain to take the boxes inside.
also, keep doing what your doing with your game, if you eventually get this game on a large DRM, for like 1-5$ i (and most certainly a ton of other people would be happy to give you, as a developer money for the game (p.s. there are some glitches with grips, like the polearm glitching trough walls, again not a big deal but its something to work on for the future
with kind regards,
-Rico
Currently combining metals is not an implemented feature, so when you put different materials on the anvil at the same time, the game has to choose which of those materials to output. In order to prevent exploitation, it'll default to the cheapest ingot on the anvil. Until the system changes, it's best to just put one material's ingots on the anvil at a time. Happy Smithing!
SO I have Windows 10, fully updated java and Nvidia drivers, however after about 30 seconds the game just stops and i can only turn slightly every 2 minutes and 13 seconds (I have an average time from 10 different launches.) What am I missing here because this is unplayable and I have spent $10+ on this and right now it isn't worth a penny. It was the update before last where this problem started and I loved it but now I literally can't do anything. Anyone who has any idea of how to fix it please contact me!!! HELP
It might be relevant if you check the Nvidia Control Panel and Manage 3D Settings. It's possible some of those settings are interfering with the game's pre-programmed settings. Everything runs fine on my laptop which you've outclassed by leaps and bounds:
Yep, others (including myself) have reported the same issue. It's likely that "heated" is the default state for blades/hammer heads, and that the cooled state is not saved with the game data. Then you reload the game and they all return to the default state. I'm sure the dev's aware of the issue and is working on a patch. Happy smithing!
Hey CookieThief66.
I don't necessarily have a youtuber preference. I think they are all great including Draegast. I put Jack's video because he brought the game to a larger audience. Plus, a lot of people respect his opinion and enjoy his content. So it's no disrespect to any other youtubers who has covered my game prior to Jack or after, it's just he simply brought in more eyes to my game, so far, that I'm aware of.
The first day he showed it and my views and downloads jumped from 2000 to 20000 in one day and it continued from there. I feel I owe him. If I can put all the youtubers that supported my game on the cover page I would, but unfortunately I can only put one.
This does give me an idea though.
You're probably running version 0.0.7 or 0.0.71. This has been fixed in 0.0.72 (now ingots have to be on the anvil before you can select blade or blunt on the Z menu, and having 1 ingot on the anvil with blunt selected will never result in anything no matter how many times you hammer). Happy smithing!
Hello Dasius, the Game Looks great. ive played it a bit both off-camera and on-camera, my problems with the current version is, the lighting. the fires and lamps give next to no effect and if i change the gamma, its either super dark or super bright making the game a bit infuriating to play, either way. Otherwise, Great Game. love it to bits except the lighting at the current update. its a bit "off" xD
Have a Great one!
Well, when I started my game back, this happened: http://i.imgur.com/Xpu7MWv.png
Yeah, sorry- its not working for me.. its still dark when I reset the graphics options, now the game is just in a small box in the top left and I can't click anything because the mouse coordinates aren't correct. http://i.imgur.com/TBkdPp7.png
i've noticed a few "Bugs" with the game so far. 1. if you change the graphics, and restart, the game is entirely black, and you have to reset from Graphics option. 2. i've noticed a bug where the hot ingots glitch into each other, and it doesn't let you make stuff. 3. the NPC gets stuck in your shop, they spin around, and every couple of seconds, they ask for something different each time they go around in a complete cycle. This isn't a bug, but something i'd like to see added, an inventory management system. I'm enjoying the game, since I got to see it from IGP, and it's going great so far!!! I can't wait to see it fully implemented
The assembled weapon will be in the orientation of the piece you are holding when snapping things together at the table. If you're holding a grip, and it's pointed downward into the table, then when it snaps to the blade the blade will be stuck down in the table. When it comes to guards, it's hard to tell the orientation of them. So I use this procedure to minimize the stuck weapon glitch:
Using this process, I rarely get weapons stuck in the table. Of course if something does it stuck, you can grab the weapon and use Alt and Ctrl buttons on your keyboard to rotate it free. Happy Smithing!
The work is being done on the Polearm glitch. Right now it doesn't even matter if the polearm grip on the bench, it'll steal blades (even normal and greatsword varieties). If you check the Trello page HERE you'll see that the issue is listed under Bugs and is currently being worked on. Remember this is Alpha. Happy Smithing!
for some reason when I try starting shopsim, it keeps crashing. if you know the reason why can you tell me??? other wise im just not thinking here. says,"The application was unable to start correctly (0xc000012d). Click OK to close the application." and the title says CrashReportClient.exe - Application Error
The game's still in Alpha, so there's a good chance that this will not be the final version of the shop. Also, there are plans in the works for allowing you to purchase a new home. Here is the relevant post from Dasius: https://itch.io/post/127104/view-in-topic
Happy Smithing!
i love the game but what keeps happpening for me is that like every 10 seconds the game would just stop and i cant move frames stop moving (kinda like when you are lagging) and it syays like that for a good 5-20 seconds it gets really annoying and i don't know what the problem is becuase in task manager my cpu is still 20%
also one thing i would like to see in game is some place where i can put my stuff an organizing system basically or like boxes to put my stuff in and a few boxes not just 1 maybe like 6 or maybe instead of boxes like cabneits or somthing idk just somthing to organize all the items i don't like having to look around the entire house for the item
I have answers to both of your questions. For the lag issue, go into the pause menu and go into graphics. From there you can set them to the best thing your computer can handle. For the boxes, there are boxes outside that are the same size as the delivery boxes, they also have the top removed so you can put stuff in them.
If you're having trouble installing/launching the game, try following one of these great video tutorials:
Also, please check out How to - Common Issues (Please Read First) which covers some of the other errors you may encounter.
Hope this helps!
Hey man, saw Mr.Fruit playing your game and thought it was pretty cool but when i downloaded it i was surprised to see that my pc couldnt run it (Intel 630 HD). It being an low poly game i tought i was pretty weird and it just showed how little attention you payed to optimization, you should definetely study a little bit about occlusion culling, maybe give your codes a clean up, and give the player the option to turn off cinematic image effects as they are very heavy on the gpu. This is coming from a developer, cheers Mate!
Im not mad, i liked the game, but i was disapointed it didnt run on my computer, it being a low poly game it has no reason not to run, i can run overwatch on low settings on my pc and still get 60fps, when i lower the settings on this game i still barely ever get 20. There is no reason to "defend" the dev, the game's optimization is far far below awful, i know what im talking about(im in college getting my barachel in game development), im not just "some dude on the internet" trashtalking a game, i gave my legitimate criticism.
The game needs to be optimized! there is no denying that.
@Redbaron14n Please try to keep the discussions civil and minimize the personal attacks. This is a gathering place for people who all love this game and want the best for it. Dasius appreciates critiques, especially ones that are well thought out and can help make this game even better and enjoyable by as many players as possible. Thanks, and Happy Smithing!
@atyourmercy Thanks for sharing your knowledge and skills. We all have different strengths that we can lend to Dasius to help him make this game its best. I personally have no experience with optimizing code, so it's great that there are players like you that can help guide Dasius to consider solutions he may not have considered. Thanks and Happy Smithing!
Hey there! So i think this game could definitely be super super fun once it's patched up, and greatly hope it's continually worked on!
My biggest gripe so far is that, every time i load up my game, anything i had previously crafted was broken, BECAUSE, when i load up the game, anything that was made on the anvil and cooled in the water, was magically heated again. It would be on the shelf where i placed it, but it would be heated, and I have to cool everything again and reattach it all. This happens to items not attached to weapons as well.
Every time i load up the game, it's pitch black and i have to reset the graphics. This isn't a HUGE deal for me, as i don't mind taking the 3 seconds to fix it all, but it should be fixed.
Also, the controls for rotating things in your hand do not work. They just, do nothing. I can't rotate items other than bashing them around.
I seriously hope these things get fixed because i think i could really put a lot of hours into this game! Fantastic idea and would love to see it turn into something amazing!
Hi alchemistjikan! As to the heated parts, the fix is coming in the next patch. With the dark/blurry problem, the best solution right now is what you're already doing: going into Graphics and pressing Reset, then adjusting Gamma and Resolution. As far as having problems rotating items, please try this procedure:
Happy Smithing!
Good to hear your working on solutions! One more quick question! Is the game programmed so that customers will only buy products you make while they're in your shop? Or can you have some stock prepared and sell that to them? I ask because my first customer asked for a one-handed hammer. I had one ready so i tried to give it to them, but they wouldn't take it. I dunno if maybe i didn't do it right? Or if you can't sell pre-made things.
I always have this problem while playing:
every 10 secs game stops and I cant do anything for about 5 secs and it becomes normal. While having this problem game is impossible to play
(Tried low graphic settings I set everything to low didnt work)
I think a lot of people having this problem I saw few post same as this post please help.
For discussion of a Mac version (and some workaround options), please check out this thread: Mac and Linux