Amazing implementation of the theme! Well polished game! The mechanics were simple, but it was really fun to play! I really felt like i was being a thief and being sneaky. Hope you continue development on the game! Well done!
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In And Out - Night Burglar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #20 | 4.145 | 4.145 |
Theme/Limitation | #23 | 4.182 | 4.182 |
Technical Implementation | #34 | 3.836 | 3.836 |
Overall | #41 | 3.764 | 3.764 |
Music/Sound | #106 | 3.309 | 3.309 |
Graphics/Animation | #141 | 3.345 | 3.345 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You steal a museum's art collection.
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
Took me a good few seconds to figure out how to start the game, i thought i needed to press what looked like check boxes next to the level text. Anyways, really like the art and the music fit the game really well, also as a big fan of stealth games i think this is very nice little game :) That's about all i have to say, nothing negative in my opinion!
Very good, probably the best game I've played so far! I don't really have anything to complain but I'll try ;) Maybe stealing could be handled with keyboard instead of a mouse so the game would be played completely with your keyboard. No but honestly, awesome! Everything (music, graphics, character controller, guard AI) works nicely. Easy to grasp and fun to play.
Thanks for the comment!
A few people have mentioned the mouse thing now. It was a part of it because there were other mechanics that didn't make it in to the final game that used it. But as it is now, I'll probably go back and remove the need for the mouse so people can use keyboards or a controller if they want to.
really liked it :)
I love stealth games. I need to make one myself :D
Fun game! I enjoyed the simple art style and the different hiding places. It had really clean controls and was nice that the hiding spots and stolen items increased as the levels went up. Great fun with the sneaky music.
The only critic I can really give is that your font/ chalk board set up (while great to have for tutorial purposes!) made me think that I was sneaking through a school instead of a museum? So maybe from an aesthetic stand point a more "museum-esk" appearance would be better.
Fun game! The idea is adorable, I mean who wouldnt love a ninja thief. I really enjoyed the way you added more ways to hide/more things to steal as you go up the levels, it made it a lot less boring and made me keep playing it for ages. I really loved the way you showed the tutorials on the boards on the wall, it made the game easy to understand yet still very fun! It was a fun game ^^
Very nice! I felt very sneaky playing this game lol. I liked all the different ways to hide and sneak around the guards. It kept it fresh and interesting. The tutorials were nice too. I thought the difficulty curved ramped up smoothly. I felt like I would've liked some more music variation though. Overall great job!
Thanks for the comment! :)
I totally agree about the music.
I spent almost half a day at the end of the jam trying to make something I was happy with. What is in the game now is just a placeholder drum beat I put in, and got left in because I kept scrapping everything I made cause it didn't feel good enough. lol
This game is cool! The places you hide in, the guards that come, make the gameplay very intuitive. This game helps you to get into the flow immediately and fully utilize your ninja skills! Keep up the good work!
BTW If you had the time then could you play my entry? Thanks :)
I liked the different interactions you can do, especially hanging on the wall hook which I thought was really cool. You nailed the theme also. Main feedback is that the security guard moved around a bit slow, I would have sped them up a bit. Also, you probably didn't need the mouse interaction instead mapping the steal action to a keyboard key instead (to simplify the controls a bit). Great work.
It looks good. The theme is very well incorporated. I also really like how the chalkboards are the tutorial things. The music is a little lacking, but strangely, I feel like it sort of fits. Improvements-wise, I would show room connections in mini-map. Otherwise, it's pretty great!
The game is really clever! It really shows its potential as soon as levels start to get bigger and the timer is introduced. I can imagine people replaying to get the highest profits possible.
Also, once again, thank you for helping me brainstorm ;)
The game gives you confidence from the start, but be careful despite the appearance, the last 3 levels are not lacking in difficulty.
All this is well balanced, the mechanics are really nice. I loved the use of the number keys.
We need more level :)
Amazing game! The progression is really good and the levels are super fun!
Completely fits the theme of the jam. Everything was great)
5 Stars
I'd love to know your opinion on my game!!
Awesome fun, felt the tension and the progression was great. The tutorial messages were simple and easy to follow. Mechanics were well done, the number pad was really satisfying, hiding was good and nice animation. Stealing is cool that the size/value increases the intense clicking needed!
Only critiques would be some more sfx, improved music, and maybe a change of music when the security level raises. And art is fine, nothing special but not bad. BUUT that being said, for 7 days solo this is awesome, and genuinely fun! Thats what games are for right? :D
Thanks for the comment! :)
If I go back and flesh this game out, I'll definitely improve the music and sound to make it more dynamic. I was toying with some music that added a high pitched guitar whenever a guard got in to view, but I'm a perfectionist and I couldn't make anything I felt was good enough lol. Maybe when the voting is over I'll take another crack at it. lol.
Really fun game! The little messages on the blackboard gave it a lot of character and were a good distraction while I was getting the par score on every level, which took a few times. Overall the game only had a few little hiccups; sometimes the controls felt a little slippery and I wish you could still see the guard on the mini map if you're in the same room as them, but it was really fun and really well put together. I'd love to see more levels and maybe see a story develop around it. Kudos!
Thanks for the comment! :D
I was really happy with the chalk boards, they were meant to be a tutorial only thing, but the more advanced levels just looked bare without them so I added them in. lol.
From play testing we decided the minimap always showing your location was important for people who didn't know the maps layout, so they always knew where they were. Maybe though I can make it so a room that had both you and a guard in it showed up as a split of both colors.
Something to play with when the voting is done I guess.
Best game of the jam I 've played so far! Loveing the idea the mechanics, the variety, and the tutorial.(Also the tutorial had a personality wich is cool.) The game is hard sometimes, and the game knows that. There are unforgiveing rooms and situations witch make the players win/lose by only the skin of their teeth. This very fact makes this game addictive.
If You replace the art and music to an even better quality, and polish this up even more, add some more levels, plus a bigger objective that isn't only restricted to one level this could be a smaller steam release. (Not that the art/music is bad, it just could be even better.)
I am very flattered by your comment.
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The original intent for the game was MUCH bigger than what I finished.
I had to cut and cut and cut to get the game finished within the 7 day time limit.
The game in my head was much bigger than what I finished. I had notes of things like moving traps, a couple different guard types that sweep rooms differently, maps where you had to steal the code first and then get to the vault. And then an over arching goal from the main menu.
Oh, I also had a cute idea where if you steal a statue, you can stand on the pedestal and pretend to be a statue to hide. lol.
The music was the first drum beat I slapped together, and as many times as I tried, I couldn't make anything I was satisfied with, so the drum beat just stayed as the in game music.
Awesome game. Such a cool concept and art style. Keep it up! I'd love if you could check out my submission.
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