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A jam submission

RoboRuneView game page

My first (finished) game, made for VimJam
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RoboRune's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#883.6363.636
Theme/Limitation#1383.4553.455
Overall#1753.0913.091
Music/Sound#1862.8182.818
Fun/Design#2033.0453.045
Technical Implementation#2682.5002.500

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You have to go to the end of the level, collect a rune and go back to the start of the level to a portal.

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Art/Animation

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted(+1)

nice game, please check mine and any suggestion are welcome.

Submitted(+1)

Really like the art and music sounds pretty good as well. When i was putting the rune back where it belongs, it stopped me but not the bullets and i died because of it. Had to start the level over. :p The movement also felt a little weird at times. Those are my only complaints! Overall very nice!

Submitted(+1)

Cool game!  I loved the classic video game feel with the graphics and sfx.  It also had the punishing difficulty found in older games.  Groovy theme song.  Like others, I'd suggest feedback when you get hit (and fix the sound glitch on level two, yikes!)  One of my favorite parts was the animation on the basic robots, how their legs moved and the swirls that came out of their feet.

All in all, great work.  Keep it up!

Developer

thank you very much! The game has kimda came together like this by accident. In the last hours I gave the ability for the robots to damage you when you touch them. This meant, that no one beated, or even saw the 4th level, which is a bit of a shame. I'll make it post-jam, so that they won't damage you this way anymore. xD

Submitted

I liked the idea and the mood of the game.

I miss some player feedback about the health and a little more control over the robot.

But is a beautiful game and i loved art style of the menu

Submitted

The art and the music are nice, and I like the idea. But the controls were a bit annoying. The player was too slow at the start and took it a lot to accelerate, which was annoying. And also the fact that if you die you go back to the very beggining was a bit frustrating.

Other than that, nice game!

Developer

Thanks for the feedback! I might revisit the game to fix these.

Submitted(+1)

Great game! Love the art.

Developer(+1)

THX

Submitted(+1)

I liked the art and your take on the theme! I had some difficulties with the controls and the parallax bg was a little off, other than that great job, fun to play!

Developer

Thank you very much! I'm aware of these issues already, and I'll fix thzem post-jam. The BG is something that only exists because I set the screensize to too big, on itch. At least I know to be aware of this next time xD.

Submitted(+1)

The art is very cute!  Though I've encountered a bug on the second level though, the big enemy was chasing me and the audio bugged out and kept playing a high pitch sound.  But overall, very well made game!

Developer(+1)

 Thank you very much! Yeah, the second level has a sound glitch, I'll fix it after the jam.

Submitted(+1)

The art is probably some of the best I've seen for this Jam, the game is also a good challenge. Like others have mentioned, the game would really benefit from tighter controls. Great job.

Developer

Thank you so much! I've just downloaded some assets I liked and they came together this well. Though I drew the player, the rounded, bigger enemy, the rune, the portal, and the (health) Icon(s).

Submitted(+1)

Just wow, the art is awesome! I really liked it. Even so the enemies could have needed another color. One thing i would spend a little time on would be the background. It was a bit off on my screen.

Developer

Thanks! What do you mean by another color? Are you suggesting that I change the color palette of the enemies? The background problem exists, because I've accidentally typed in a wrong resolution for the bowser version. It's an easy fix though.

Submitted(+1)

Yes, i meant a change to the palette of the enemies. I first thought, that they are friends until the laser barrage started :D

Submitted(+1)

Love the simplicity of the game! The art and sound effects were amazing, and it was fun to try and dodge around the enemy lasers while moving through the level. Though the enemies having the same color palette as your character can be a bit confusing,  and the lazers dont look as threatening as it could be, and it threw me off slightly as I wasn't too sure whether they were hostile or not until they started blasting at me. Overall great game though, it was a lotta fun!

Developer

Yeah, now that you said that this can lead to some understending issues. I did this the way I did, because I imagined that the robots have the same origin, but for some reason they became hostile. All, but the player. That was the story, wich in the end hasn't been implemented, mainly because I forgot.

Submitted(+1)

The art and character design are so nice, it also gets challenging to dodge ever laser beam. Maybe you could later add the capability of not losing a life if you manage to jump on an enemy.

Developer

Yeah, Originally I didn't have enemies damageing when you jump on them, but then I noticed that you can just stan on the robots and avoid them too easyly. So I added like 4 lines of code and some nodes to the enemies, and it came the way it did.

Submitted(+1)

Great art! I love the run animation a lot! you did a good job of making the game feel good to play and kept things simple. Really great job!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!

Developer

Thank you a lot!!! This feals really great to read. I almost didn't submit because I tought that the idea is rubbish, but reading this proves, that it was worth it! (And I'll check out every game that's maker comments to my game, especially if it's this positive!!)

Submitted (1 edit) (+1)

I love the art, reminds me of risk of rains look.
The game play is simple and easy to understand.

Unfortunately:
-The sounds don't really match the art though. They should all be deeper in pitch imo. Big slow moving orbs would probably not make the same sound a tiny laser would.
-The music got a little grating after a while.
-In the second level something caused the shoot sound to play repeatedly, and I nearly went deaf.
-And losing should really send you to the start of the level, not the start of the game. Thats just cruel.

Overall though. I'd give it a passing grade. :)

Developer (1 edit) (+1)

Yeah I AM aware of all these issues. I'll probably fix them post-jam. I just didn't have the time for it.

Submitted (1 edit) (+1)

Cool game. Just need to polish  more the player movement (acceleration an deceleration), I think it can be even more improved in terms of these dinamics. But overall well done!

I'd like to know what do you think of my game !

Developer (1 edit)

Thanks for the feedback! I'll probably revisit the game post-jam, not sure when. I'll defenently check out your game!

Also: there is acceleration and deceleration, but I might tweak the values, so that it feels better.

Submitted(+1)

Exactly, that's what I meant: tweaking the values, I know it has those :D I could feel it. Keep it up!

Submitted(+1)

nice animation for the player and enemies. when i got the 2nd rune a sound glitch start, a bip was constant until the end of the level.

It's really hard that big ones could also jump, I wish a double jump.

great pixel art

nice job!

could you check out my Jam submission? i'll really appreciate it. Thanks!

Developer (1 edit)

Yes means yes! ;)

Alsó the double jump is really hard to implement, but I might try to add it. Not sure.

Submitted(+1)

Looks really good, plays okay. It's good you made the jump so that if you keep the button pressed longer you jump higher, but I feel like it's a little bit too much, making the jump feel really slow, or maybe unresponsive is a better word. The game looks great. I really like the atmosphere with the nightsky and the nature setting. Feels like another planet. Robot design is cool too, and the pixelart is great. So yeah, cool game overall!

Developer

Thank you so much! I was  in a (game design) crisis and even tought that I should just give up, but hearing this I think it was worth it! Most of the game uses art assets, but I drew the player character, the chunky robot, some icons, and the pickup. (as well as the portal) I don't even know how these assets came to fit each other. xD I think I know what you mean by the jumping, so maybe I could fix that up in a post-jam version.
Also have you heard any sound bugs when you press a menu button? Maybe it's just my PC, it didn't do that in godot.

Submitted(+1)

No I didn't have any sound errors at the menu! Not sure what it is.