yeah there is a sensitivity option, but it is hard to know before you start playing what a good sensitivity is
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yeah I had a hard time balancing accuracy and speed since different mouse scroll wheels have such different sensitivities even just on desktop vs web. maybe that's why people don't often use it as input lol
I disagree just because it has three inputs doesn't mean its not one button. It is called the middle mouse button afterall. The way i saw it is i wasn't really cheating using it since a lot of games used mouse movement along side a button which in a way is far more inputs
that's a good idea. And in all honesty just doing light research on what constitutes needing an epilepsy warning my game probably doesn't apply. Even the opening is relatively tame compared to most screen color flashes. A low contrast mode would be a much better idea and could be dome with post processing. Thanks for the tip!
Thanks for the detailed feedback! You are definitely right about the greyscale level. Multiple of my play testers also said it was not needed and that i was doing too much in one level. I think that's a case of allowing myself to become to heart set on a feature for its own good. As for the epilepsy warning. It definitely is a bit clunky but i kept it in as a precaution incase the flashing effects later in the game are bad on large or high contrast screens, just to cover my basis, and I tried to make it more of a joke at the start since it was most likely unnecessary otherwise.