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NudalZmith

118
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17
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8
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A member registered May 29, 2020 · View creator page →

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A really nice prototype that has potential, good job!

I'm sorry to hear about the lag, it can be quite CPU intensive in web mode, playing the windows build should be a lot less laggy :D

A really nicely made game with intricate puzzles and great music, great work!

A very fun top-down action game, I really love the fast pace action and chaos!  It's a shame that I don't have access to the fun abilities at the start of the game like meeting doors.  But overall, really nicely made and enjoyable, nice work! 

Thank you, glad you enjoyed it!

Haha, thank you!

Really good idea and tone that can definitely be expanded on, good job!

A very nicely made platformer, really liked the art!  Though the checkpoints that are placed next to an edge are a bit frustrating since it's basically instant death if I forget to stop moving.  But overall, a really good game, good job! 

A very nice and simple game that definitely can be expanded upon.  The brightness might be a bit too dim with the restrictive flashlight movement.  But overall, nice work!

A very relaxing and chill game.  I must say, the red slime is acting kinda sus ;P

Really nice platformer shooter, really enjoyed the humour, especially the ending!  You should be proud that you managed to make a game in such a short time.  Good job!

P.S.  The AI art looks amazing!

Damn, that sounds very complicated, definitely worth it for the results though! 

A very nice game with cute pixel art.  Definitely a very unique mechanic with pairing enemies together.  An addition of a pointer to the closest enemy would be greatly appreciated.  Overall, a very nice game, good job!

Wow, this is such an amazing game and I absolutely love the art style it has (Pen sketching style is my favourite so I'm gonna be a bit bias :P)!  How did you make the shadow to render the sketch marks?

The only criticism I have is the build-up to the possession can be improved and hinted at better at the earlier stages of the game, like one or two dialogues from the demon.

Otherwise, I am completely speechless, definitely one of the best jam games I have played.  Well done!!!

A really nicely made puzzle platforming game with interesting visuals.  One thing I do find frustrating is the lack of explanations/tutorials in the controls, especially nowhere did it mentions you're meant to click on characters to swap to them.  Adding an indicator for which character you're controller especially after the anxiety bar disappears would be greatly appreciated.  Other than that, a very well-made game, nicely done!

The models themselves were modelled in a ps1 style with pixel art textures.  On top of that, we added a filter to down-res and pixelate the screen, which can be disabled in-game with a button if you would like to see the original models.

Thank you!  The dialogue system was kinda a last-minute thing so we didn't bug prove it, unfortunately.  We just went with "there's text on the screen, job done" :P

Thank you!  I do agree that the distance for Sammy can definitely be increased.

A really good puzzle platformer and I really enjoyed the narrator's dialogue :D  The controls and timings can be very tight in some places, but it was so satisfying when I pulled it off.  One thing I do find very frustrating is the camera having to catch up with the character flying Mach 10 across the screen and dying to spikes I can't see. Other than that, it's a very well-made game with interesting puzzles.  Excellent work!

I really like the cute art style and music.  Though I did find the combat a bit punishing with the massive hitboxes and taking damage on collision.  Not too sure how the cook and grill work (or maybe I just kept dying before being able to use it).  Overall, really good concept, but needs polishing.  Nive work!

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Glad you enjoy the game!  As for the chicken, it's the last piece to the secret fifth ending.  You will need an item from the first level to trigger it ;P.  As for the dying bit, you can jump off the map to restart

oh, that's a shame :(  Have you tried the windows build then?  The web build takes quite a toll on the CPU while the window build should be smoother

the art is great, the music choice is great, the puzzles are fantastic.  Nothing else to say other than it's a really good game.  Definitely has potential to be a full game!

Really like the art and mechanics to it!  Sady couldn't finish it as I got stuck on the level with corridors blocked by the explosive barrels that do not chain explode properly :(.  The controls do need some polishing, as moving diagonal causes it to bug out making it quite frustrating to move around.  Otherwise, good job! 

A very funny game indeed, the VO narrations makes it so much better!  The only criticisms I have is maybe change the font and buttons instead of Unity's default font and button XD.  Otherwise, otherwise, a very well made game!

P.S. really like the inclusion of the easy mode :P

Thanks! We tried our best having the interactions to be leaning towards to wacky side of stuff :P

Really loving the very zen vibe it has with the art style and music.  Also love the environments as well, reminds me of dishonored and the dream sequences from far cry.  Though ran in to a small issue with the Yellow UI effect isn't scaling properly with larger display (something worth "polishing" :P).  As for feedback, some form of visual jump range indicator would be nice.  Other than that, very nice game, good job!

A very fun and challenging game (maybe a bit too hard for me)!  Really liked the art and audio of it.  Though had an issue where the caught projectile got flipped to the other side as the player sprite got to flip, which made it a bit frustrating and confusing.  Otherwise, a really unique take on the theme, good job!

just rated and commented :P

A very enjoyable game!  Really like how the music changes when you change sides.

As for some feedback:

- E projectiles were going through walls, not too sure it was intended or not.  Would have made an interesting puzzle (like for level 3) where you shoot the projectile and swap between sides to avoid it hitting walls and hit the enemy

- The boss wasn't spawning enemies for some reason while in the white side until I swapped back from the red side

- some form of indication of where enemies are on the other side would be appreciated, as swapping and then dying instantly because an enemy was on top of you waiting on the other side is a bit frustrating.

Other than that, I can see this game to be expanded on in the future, really great work!

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Glad you liked the game!

We kinda went with the idea of "Two sides to every situation" and "two sides of the same coin", hence 2 options for each situation/ card and an ability to flip a coin and let it decide.  The grading was kinda a last-minute thing and might have balanced it a bit too harshed, but it's based on how many remaining stats and status effects you have.

Really like the concept of the game, the art is unique and the narration is entertaining.  I was trying to get the bad ending by making the bad choices, but I got through into a loop with the same minigames for some reason.

Very fun game with really good art, though the controls and movement might need some touch-up.

Otherwise, good job!

Got it!  Managed to get to the 3rd level but got stuck and I have no idea how to check where I am.  Am I meant to close the console or is the purpose of the "reset" command is to reload the level so I can check what the level looks like again?

The visuals are great and the premise sounds very interesting and unique.  Unfortunately, I couldn't get the cube to move or respond to my commands, when I type "reset", it just gets stuck in the scene transition :(

A very nice twin-stick shooter and the effects are amazing and impactful.  Took me a while to realise I was meant to bait the boss which was quite nice.  Great work!

Good to hear that you had fun with the game!  None of us are really sound or music specialists, we thought about using the website beepbox to make the BGM, but we didn't really have the time unfortunately.

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I quite like the concept of the game, but the sensitivity really made it very hard to play :( (about 2cm of movement does a full turn at 650 dpi).  Cheesed the first level as well by running on top of the glass :P.  I did manage to finish the game and I really liked the prologue text for the ending.  Sadly the formatting went wrong and it made it quite hard to read.

All in all, the environment is nice, the idea is there.  It's just lacking polish.

The art is great and adorable!  It was a bit annoying to having to reload the game whenever I messed up the puzzle.  I've managed to find the 2 debug buttons for the health as well XD.