Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FIRE+RAGEView game page

FLAMETHROWER!!!!!!!
Submitted by orcdraco — 2 hours, 57 minutes before the deadline
Add to collection

Play game

FIRE+RAGE's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#592.7372.737
Fun#632.4212.421
Audio#642.4212.421
Overall#762.3162.316
Gameplay#772.1582.158

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
1

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
EventManager: tutorial from ( http://bernardopacheco.net/using-an-event-manager-to-decouple-your-game-in-unity )

SoundFX: masterg180, techgkn, ryansnook, cemagar, pugaeme, nox-sound
Music: valo, podenecromaniac
Font: blambot

Please provide a link to the project source code.
https://github.com/ladyyyimoogi/FIRERAGE

Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/wVlfmth1R4Y?t=96

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The character designs were adorable, the flamethrower made me feel powerful, and I had a blast mowing down enemies left and right! I like how you worked in the one-time-use theme in the flamethrower mechanic, though I will admit that the lack of fuel and the number of empty rooms/rooms with only enemies meant I sometimes had to reset until I got the path I was supposed to go down right. Also, sometimes the flamethrower's flames could be a bit janky, as sometimes I accidentally burnt my fellow agents because a stray bit of flame traveled pretty far through enemies before hitting them. It wasn't anything I couldn't get past, and I figured out how to work around the issues soon enough, though!
Excellent work!

Developer

Thank you! :)

Submitted(+1)

The collision was a bit off and it took me a while to realise I had to pick up the flame thrower. I liked the one time use and the main character art was nice. The music was very loud so I would be tempted to reign it in a bit.

Developer(+1)

Thanks for the feedback! I was planning to add interaction if the player try to pick other weapons, the character reject it and tell them to pick flamethrower to make it clearer,  but I forgot to attach it to the objects until the submission deadline were closed. I'll try to fix the collision issue during the week and adjust the music volume :) 

Submitted(+1)

Needs polish but it's coming along. Good work overall. Everyone has already what I was going to mention so, keep up the progress.

Developer

Thank you :)

Submitted(+1)

Really like the art and mechanics to it!  Sady couldn't finish it as I got stuck on the level with corridors blocked by the explosive barrels that do not chain explode properly :(.  The controls do need some polishing, as moving diagonal causes it to bug out making it quite frustrating to move around.  Otherwise, good job! 

Developer

Thanks for the feedback! :) I'll try to fix the issues during the polishing week. As with the chain explosion, I was planning to make that some doesn't explode if they're not close enough with each other, therefore it needs to be triggered by the flamethrower "projectile". But turned out that making sure all the needed barrels explode by moving back and forth between the corridors make the level more difficult than what I planned it to be, so I'll try to balance that part too later.

Submitted(+1)

This game is really charming :D Like other people said an omni directional movement would be better than 8 way movement. Also i think the music is a bit loud couldnt hear some sound effects becouse of it :/

Overall i would like to play again when you polish this it has potential nice work :D

Developer

Thanks for the feedback! I'll try fixing the issues during the polishing week. At least for the camera movement and player movement/collider first :) 

Submitted(+1)

I liked a lot the art and the music. I think if the camera and the rooms were a bit bigger it would be easier to play. I didn't like the movement that much, it is too rough. Anyways great job,

Developer

Thanks for the feedback! :)  I'm going to prioritize fixing at least the camera and the movement during the polishing week.

Submitted(+1)

The gameplay is rough and requires a pretty high amount of polishing. Hope you'll use this week at its best :)

Developer(+1)

Thank you for your feedback! I'll try to make the movement smoother and less buggy at least :)

Submitted(+1)

Moving was a bit hard, but i enjoyed the pretty rising of the score. It felt quiet satisfying and especially the menu and comunication to the player was well done. Good job! :)

Developer

Thanks for the feedback. I'll try to fix the movement part during the polishing week :)

Developer

gameplay footage: