This was a blast at the table! One question, though -- shouldn't the facility have power for decontamination to trigger?
Bernardozomer
Creator of
Recent community posts
Wow, this was IMPRESSIVE! I really enjoyed it; played all of the levels. The soundtrack is very good and so is the art, which is bizarre enough to be appealing but not too much as to become uncanny. The puzzles are very well designed, too. Level 8 was the hardest for me. Totally on theme. One question, though... why can I place those things that re-direct light by right-clicking? :P Congrats, excellent submisison.
Oh, I really liked this one. The character design is very good, although I wish it was more visible in-game, and the concept is very clever, especially with the team members talking to each other like they're playing an MMO. The tutorial was a helpful little touch, but I feel not starting with all three allies would further help guide players throughout the game. I hope the idea gets expanded upon after the jam is over! Great job!
Went to the comment section and found out I wasn't the only one who discovered the corner exploit! Your game needs to incentivize the player to keep moving around somehow, so that you force them to interact with this neat mechanic you came up with. The art needs more practice, but it's a good start, and I'd prefer if it wasn't that zoomed out. Overall though, it's a cool game that has potential. Congrats!
Controls are janky, but the game is overall well executed. Wish it had some form of difficulty scaling though, like speeding up enemies or their fire rate as your score goes up to keep things fresh. And it is laggy, did you not make bullets get destroyed after getting off-screen?
All in all, good game! I had fun playing it.
Thank you really much for the comment! I am so happy seeing you had a good time with the game; this kind of thing makes me want to keep doing this. The criticisms I received were very deserved though, especially concerning the learning curve, so I'm hoping to get that fixed on a possible full release in the future.
Hahaha that exploit on level 3 was discovered by my girlfriend like an hour after I launched the game... Not the solution I thought of, but definetly the most fun one (I won't even mention the flying by smashing your head on the ceiling "mechanic"). I agree with your criticisms, some jumps were made harder than they needed to for no particular reason. And yes, the off-screen moments in level 4 weren't on purpose, just the unfortunate way I set up some colliders. Thank you for the feedback, I really appreciate it!

