Great job for your first game! I like how the parkour feels, but it could be more forgiving.
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Escape the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #5 | 3.563 | 3.563 |
Audio/Music | #6 | 3.625 | 3.625 |
Overall | #8 | 3.362 | 3.362 |
Theme | #9 | 3.125 | 3.125 |
Overall | #9 | 3.250 | 3.250 |
Art/Graphics | #10 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The high level of character art design was a good choice as it lends a direction for the eye to draw away from lacking background art. This is totally ok as the background art should not be a focus when designing a fast pace movement game. The AMAZING music and SFX were perfect for amping up the heart rate and getting the player really into the game. Awesome death animation took away the sting of losing as I actually let the sprite die a couple times just to check out the cool animation. The walls closing in was a unique way of redoing a classic runner and I liked that. It was an extremely engaging game due to it's visual and audio ambience, but it was definitely too difficult. That came down to timing and the location of timer resets. This can all easily be worked out in playtesting. This was an AWESOME game to play and I hope you can move forward with it's production. I did score low on theme as I don't really feel it was appropriately used.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
- The game seems like a lot of fun, but I literally could not get passed the first vertical segment because the timing was too tight. Things that would improve this game: -A tiny bit of coyote time. -More forgiving timers. Overall, it's a cool concept and I wish I could have played more of it, but unfortunately I was not able to. Make sure people playtest your games while adjusting difficulty. The person creating the game is always the best person at it, so they need other people to help find the right difficulty.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
i used some free assets, all listed in Credits
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