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Escape the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #5 | 3.563 | 3.563 |
Audio/Music | #6 | 3.625 | 3.625 |
Overall | #8 | 3.362 | 3.362 |
Theme | #9 | 3.125 | 3.125 |
Overall | #9 | 3.250 | 3.250 |
Art/Graphics | #10 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The high level of character art design was a good choice as it lends a direction for the eye to draw away from lacking background art. This is totally ok as the background art should not be a focus when designing a fast pace movement game. The AMAZING music and SFX were perfect for amping up the heart rate and getting the player really into the game. Awesome death animation took away the sting of losing as I actually let the sprite die a couple times just to check out the cool animation. The walls closing in was a unique way of redoing a classic runner and I liked that. It was an extremely engaging game due to it's visual and audio ambience, but it was definitely too difficult. That came down to timing and the location of timer resets. This can all easily be worked out in playtesting. This was an AWESOME game to play and I hope you can move forward with it's production. I did score low on theme as I don't really feel it was appropriately used.
- The game seems like a lot of fun, but I literally could not get passed the first vertical segment because the timing was too tight. Things that would improve this game: -A tiny bit of coyote time. -More forgiving timers. Overall, it's a cool concept and I wish I could have played more of it, but unfortunately I was not able to. Make sure people playtest your games while adjusting difficulty. The person creating the game is always the best person at it, so they need other people to help find the right difficulty.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
i used some free assets, all listed in Credits
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Comments
Great job for your first game! I like how the parkour feels, but it could be more forgiving.
Thank you for your feedback <3
Glad you like my game :D ,you are right i think i made the game bit hard :p
ill work on it in the future and make some balances around :3
For your first game, this is well done! Kudos! I think the soundtrack and art was well chosen, although the detail of the character clashed a bit with the backgrounds and clocks being very simplistic. I also think giving the player a little more margin for error would make the game more fun. The fact that you have to hold right before the game starts or you die is pretty unforgiving and frustrating. I thought the parkour mechanic was fun to, although it would have been nice to have a little more control over it. I think subbing it out for a wall jump instead would be great. Overall, very nice job for your first game. Keep it up!
Thank you so much for your feedback <3
yes many players told me about to have a chance for error somewhere, ill work on it in the future :D
i love your suggested ideas as well :3 ill keep them in mind <3
Fun game, although from several playthroughs there was very low margin for error on your run.
Great sound track and character art.
Totally on theme!!
Thank you for your feedback <3
Glad you liked my game :D
Game looks and sounds great and is fun to play but probably a bit on the hard side. If you are not already moving right when the game starts or miss a time pick up you are almost guaranteed to die. That said it is satisfying when you make it through tight situations. Great work!
Thank you for your feed back <3
Glad you liked the game :D
,yes you are right ! i made the game more challenging so the players have to lose and understand that every seconds matter in this game :3
Man this game could be so cool if you fleshed it out! You did this all in 3 days, imagine if you had a whole more week! I could totally see the level being some kind of living creature and always trying to slowly crush the player. In this version though I wish the level had some colors or some kind of indicator/arrow that let you know which direction the walls/ceiling was going to come crush you in. I really liked how the camera zoomed out when the boulder came rolling down as well.
Would love to have some more parkour moves as well, like a slide and a wall slide, roll, etc... Really cool concept! Kind of misses the rejuvenation part of the jam but still fun game!
Thank you for your feedback <3
i really like your recommended ideas !
ill keep them in mind when i expand the game in the future :D thank you <3
The character animates really well and I absolutely love the little particle effect when they die. I feel like there's a lot of potential here, but the precision required is a little too high. there is absolutely NO room for error. It does result in a lot of very cool near misses where you make it only a couple of pixels away from being crushed, but it also makes the game incredibly frustrating to play.
Thank you for your Feedback ! :D
i completely understand you, its kinda frustrating But that's the point of the game, well that's why i said its all about picking the Right Time ! and the right Jump time, if i gave the ability to have free time around the map, the game wont be challenging any more honestly, because its going to be kinda easy and the whole map effects wont matter because you already got free time, Thank you for your sweet comment <3
No prob.. oh, and well done for finishing the game :) that's always an accomplishment.
It was a really wonderful game. The concept of the game is very unique. The art was also good and the music was really good. Animations were perfect
Thank you for your Feedback <3