Oh, I really liked this one. The character design is very good, although I wish it was more visible in-game, and the concept is very clever, especially with the team members talking to each other like they're playing an MMO. The tutorial was a helpful little touch, but I feel not starting with all three allies would further help guide players throughout the game. I hope the idea gets expanded upon after the jam is over! Great job!
Play game
Healer: LFG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.500 | 4.500 |
Overall | #6 | 3.663 | 3.663 |
Overall | #7 | 3.500 | 3.500 |
Art/Graphics | #7 | 3.438 | 3.438 |
Audio/Music | #7 | 3.563 | 3.563 |
Fun/Engagement | #7 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
- I loved this games concept! It's the first thing I thought someone was going to make as a game when we came up with the idea. So I'm glad someone went that route. The largest issue this game had was the fact that the only ability that seemed to heal for any noticeable amount was #4. Which meant I was basically playing the waiting game to time my 4th ability just right to keep everyone alive. The character AI was spot on, retreating to the healer when they were low health actually gives the player a lot of control because they can physically drag team mates away from danger. I wish the enemies used projectiles instead of hitscan for ranged attacks, that would have added an extra element for the player to think about when moving. Overall: Cute game that was competently executed, but with some better balancing and design tweaks would have been given a much better score.
- Well it's certainly the most direct route of approaching the theme. That being said, it was also a fun dynamic for me. In other group games I am NEVER the healer. I am a tank. Dual axe wielding, blood curdling screaming, barbarian tank. SO, this was specifically fun for me to try something new to me and it gave me a good outlook on the traditional healer position. So good job on nailing it as a properly done introduction for healers. While the character design was really, really nice you obviously fell short on background. This is a jam so time constraints usually end up biting most people on the behind so no worries. With more time the background can be hashed out to look as awesome as the characters. I didn't find any bugs to note so bravo on that in a jam. There was a good tutorial which I always appreciate and is a bonus in a jam. The character speech was a nice touch and very natural which is sometime hard for writing in a game. I will caution that sometimes the speech bubbles/words themselves seemed to get in the way visually of the combat. The button based targeting system for healing as opposed to using a mouse was nice. I found there was a good progression in the levels, and there seemed to be good balance in the healing abilities. Your SFX were good, and hopefully with more production time you'll add music as well. Overall, a great framework for a much larger game and I think you should be proud to get it done in a time crunch.
Did you work alone, or as part of a group? (If in a group, list their names)
Group. KrazyKain, Ben Mallinson, Alen Blazekovic
Disclose if you used any public domain assets or not.
Font Used: Hardsign by Blankids
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