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(+1)

Oh, I really liked this one. The character design is very good, although I wish it was more visible in-game, and the concept is very clever, especially with the team members talking to each other like they're playing an MMO. The tutorial was a helpful little touch, but I feel not starting with all three allies would further help guide players throughout the game. I hope the idea gets expanded upon after the jam is over! Great job!

(+1)

Thank you very much!


I actually originally planned on doing just that with the characters. Have you start with just one ally, and then recruit the rest of the team. I was going to have separate levels rather than a bunch of waves and a boss, so I'd have more control of who was in each level. But I decided to descope all that before I even began implementing it because I already had wave management and spawning code from my main game, so I could save time and be more likely to finish in time. I'd love to go back to the game and improve the chat system and expand the story. I think there's potential here to tell a heartwarming story about the players who log in every night to play the game. But I do need to get back on the aforementioned main game I'm working on, so post jam updates will be later down the line.


Thanks again :) I appreciate the comment and feedback!

Descoping was the right decision. You've shown a promising idea, and that's more than enough for a game jam. Good luck with your main project, btw!