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This game reminded me why I suck at mmos lol.  I think the concept was really clever and the art was wonderful. My biggest problem with this one is the UX and UI design are extremely confusing. There are too many identical bars on the screen to keep track of your friends' health and I found myself dying  out of nowhere constantly because I was too busy  trying to figure out where everyone's health was. The targeting system was very hard to wrap my head around so I found myself staring in the bottom right corner of the screen most of the time, but at one point two of the characters ended up behind that UI and I literally had zero clue what was happening. Something that might have been nice was a way to reset the position of your friends. like a button to command them to come towards you instead of the enemies as another thing I found frustrating was when the fox character would charge straight into a pile of three enemies and die almost instantly over and over. So overall, I think this is a really clever idea, but I think it could use just a bit more time tweaking and playtesting to iron out those issues that make it frustrating.   Great work to everyone involved overall and if you update it post-jam I would love to give it another go!

(2 edits)

It was a deliberate decision that you wouldn't be able to control or order around the rest of the party, because you weren't meant to be anything but a healer, not a party leader or anything like that. But I appreciate that in order to make that work I should have improved the AI (at least make them move back to the center between waves for example) And the UI/UX, well I played around a lot with the placement, but after a bit of playtesting I received a lot of feedback about having to dart your eyes around too much to see the party status and abilities, so they were put next to each other.  Given more time I'll have to figure out what to do with the UI, and what other controls might work, I've had mouse targeting suggested a few times so definitely something I'll look into.

oh... but I will say.. idiot fighters rushing to their death expecting you to heal them? that's a feature not a bug.... MMO healer's know that pain :P


Thanks a lot for the feedback, much appreciated :)