This was a fun game with clever mechanics! Being able to switch between forms was a unique idea and kept the gameplay pretty engaging. Unfortunately, I got stuck at the final boss. No matter what I did I couldn't seem to beat him before I turned into a ghost. The biggest problem was I would get to the point where I was a human and whack him a bunch with my mace, but that spawned a ton of zombies which killed me almost instantly. Giving the player some invincibility frames would be really helpful. I also think the timer is a bit overkill on difficulty and just having transformations linked to health is enough. I thought the art was really great and unique and all the little animations were fun as well. Overall, really great game!
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A Soul Unbalanced's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #2 | 4.500 | 4.500 |
Theme | #4 | 4.000 | 4.000 |
Overall | #5 | 3.675 | 3.675 |
Overall | #6 | 3.563 | 3.563 |
Fun/Engagement | #7 | 3.313 | 3.313 |
Audio/Music | #14 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Firstly, I like the idea and the graphics. The issues I had with this game: -All of the enemies have way too much health. -Melee on melee combat was extremely hard to do, and I would just intentionally go back to being a skeleton in order to have an easier time against the melee enemies. -The human form looks impressive, but because you have to move in order to attack, lining up a hit was very difficult, and honestly not worth it. I was a lot more effective just using the skeleton instead. -I could, and did, decide to just run past all of the enemies at one point and go straight for the boss. I did however enjoy the boss battle when I got there, that was done well. Overall: A good looking game, that has some cool ideas and mechanics. 馃憤
- A unique interpretation on rejuvenation through leveling scored well. Some dainty music would have added to the feel, but your SFX were well done if minimal. I really liked your modern take on the classic graphics style. I found the attack range and hit boxes were hard to judge making combat a bit difficult. As well, the timers made life difficult to progress to human let alone go for the boss. Attack types were interesting choices and I applaud you on your creative style.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Yes: sound effects and font.
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