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(+1)

Really cool concept, but had a lot of little decisions that left the game feeling pretty hostile. Failure is punishing, but if you take things too slowly, you're punished for that, too. For how much of combat is running away from enemies, it felt bad not to be able to shoot in a direction other than the one I was moving in. And enemies all sponged damage, with levelling up not increasing damage in a noticeable way. That all said, the graphics were all superb and I enjoyed playing this!

(+1)

Yep, I wish I had made combat less about running away. I was going to put in more enemy types, but time got me first.

(+2)

A tale as old as game jams...