Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ChangeView game page

A Yume Nikki Fangame Made In One Week
Submitted by swordbean (@theswordbean) — 17 seconds before the deadline
Add to collection

Play game

Change's itch.io page

Results

CriteriaRankScore*Raw Score
Audio/Music#83.3543.750
Art/Graphics#113.2053.583
Fun/Engagement#132.4602.750
Overall#132.8773.217
Overall#142.6833.000
Theme#142.6833.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I really enjoyed the modern touches you brought to the classic animation style. Small touches such as the church window/eyes and the smoothness of getting in the computer chair, were all really, really nice. The music was extremely relaxing and certainly dream inspiring. The downside to all this was actually the artistic intention (I believe). The uninstructed wandering. Without a direction of flow, or some kind of posted goal it was actually a little hard to enjoy. The health points and character level threw me off a bit as well. I did really enjoy the dragon story! The short sentences creating a broken yet multi-ending story was a really good touch. Reading them in different orders was broken yet coherent enough to keep you on track. I don't believe the theme came through unfortunately. I understand sleeping can be seen as rejuvenating and coming to know one's true self can as well, but with lack of focus in the game neither of those came through well either. Certainly the most inspired game of the jam, and an idea that I think can certainly go a long way with more work. Keep it up!
  • The game was not "fun", but that was probably the point. I was however compelled to keep playing just to see what was going on. Which is both a great thing, and unfortunately meant when I found all there was to find and the game didn't end, I spent a bunch of time wandering aimlessly. Issues: -Lack of an end point. -There's a block next to the computer desk where you can walk in to the wall. Overall, An experience I'm glad to have had, but also frustrated because of at the same time. Which is sort of self reflection in and of itself...

Did you work alone, or as part of a group? (If in a group, list their names)
Alone

Disclose if you used any public domain assets or not.
None, used the RTP but that's different

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This is such a cool and artful game.  I got a lot out of the story (even though I've never played the game this is based on)    and the way the visuals combined with the music made it extremely effective my two favorite scenes were the church and the story book, as I  felt like I could see myself in both.   my only small criticisms I think boil down to quirks of the engine this was made in. I felt like the sounds and the styles of the rpgmaker menu system clashed a bit with the rest of the game, and it would have felt more cohesive if those were original assets as well.  Overall, I think you should be very proud of the story you've presented here;    fantastic job!

Submitted(+1)

I was really impressed mainly with the UI how smooth and professional they came across. 

I didn't find enough to drag me into the narrative... mainly because I found myself a little lost after fittingly finding my "confused self". 

I liked the church theme, I don't know if this changes later but I thought if felt and presented very nicely. Although as others found (from there comments) it was quite vast and a little to sprawling for directions given.  

Well done on creating such a full game in so short a time window.

Submitted(+1)

This was certainly  an artistic game. It can be a bit boring at times, but I  think wandering around and taking down time in that way is sort of how we learn about ourselves, so I think you really did a great job in that everything connects to the message of the game. I think having you go to sleep to learn about yourself is an incredibly deep take on the theme and I think you're quite brave to do that in a jam game. Overall I  think you did an excellent job, and there's not much I can say to criticize the game because of all the entries this one seems the most personal, like it wasn't really meant for me. So I'm just going to say great job for making a game, I really enjoyed the experience you shared with all of us :)

Submitted(+1)

This is some avant-garde stuff. Very atmospheric. If you expand upon it in the future, it can very much become a great game about self-discovery. Intriguing.

(+1)

This definitely isn't your typical jam game for sure. I'm a rather patient gamer and I don't mind lots of story and exposition, I don't need lots of action to enjoy a game. However, in this case I was a bit too distracted by the inventory/stats. Having those very JRPG style UI elements distracted me from whatever kind of message you were trying to get through. Am I supposed to be doing something with all the different selves, is there one on each level, because if there is, I surely didn't find them all. Not sure, that kind of hands off approach but the UI beckoning me to "level up" just kinda threw me off. 

The graphics were nice though and I really like the moving stained glass window eye! 

Submitted(+1)

This one is very difficult to judge because I have some criticism, but the more I think about it the more I feel like that's the point. I was lost and confused, to begin with, but determined to push through. I wanted more guidance as I wandered around aimlessly in frustration... but once I started to find more of the selves I started to understand and piece together what the game is about... at least in the way I interpreted it anyway. It's a pretty cool exploration of one's own identity, perhaps even gender identity (I certainly noticed that trans pride flag computer background.... Trans rights by the way!).


I want to say this is a better game than it is a Jam game if that makes sense? if I wasn't determined to see it through, I might not have stuck to the end and appreciate it. I did want to quit to move on to the next game, to begin with, but I'm very glad I stuck with it. The game jam critic in me wants the game to offer more guidance... how many selves are in each area? what direction do I need to go through to find the next door? that sort of thing.. but as an experience... it all came together wonderfully.


apologies if this came across rambly, but that's what the game did to me :P