This is such a cool and artful game. I got a lot out of the story (even though I've never played the game this is based on) and the way the visuals combined with the music made it extremely effective my two favorite scenes were the church and the story book, as I felt like I could see myself in both. my only small criticisms I think boil down to quirks of the engine this was made in. I felt like the sounds and the styles of the rpgmaker menu system clashed a bit with the rest of the game, and it would have felt more cohesive if those were original assets as well. Overall, I think you should be very proud of the story you've presented here; fantastic job!
Play game
Change's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #8 | 3.354 | 3.750 |
Art/Graphics | #11 | 3.205 | 3.583 |
Fun/Engagement | #13 | 2.460 | 2.750 |
Overall | #13 | 2.877 | 3.217 |
Overall | #14 | 2.683 | 3.000 |
Theme | #14 | 2.683 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game was not "fun", but that was probably the point. I was however compelled to keep playing just to see what was going on. Which is both a great thing, and unfortunately meant when I found all there was to find and the game didn't end, I spent a bunch of time wandering aimlessly. Issues: -Lack of an end point. -There's a block next to the computer desk where you can walk in to the wall. Overall, An experience I'm glad to have had, but also frustrated because of at the same time. Which is sort of self reflection in and of itself...
- I really enjoyed the modern touches you brought to the classic animation style. Small touches such as the church window/eyes and the smoothness of getting in the computer chair, were all really, really nice. The music was extremely relaxing and certainly dream inspiring. The downside to all this was actually the artistic intention (I believe). The uninstructed wandering. Without a direction of flow, or some kind of posted goal it was actually a little hard to enjoy. The health points and character level threw me off a bit as well. I did really enjoy the dragon story! The short sentences creating a broken yet multi-ending story was a really good touch. Reading them in different orders was broken yet coherent enough to keep you on track. I don't believe the theme came through unfortunately. I understand sleeping can be seen as rejuvenating and coming to know one's true self can as well, but with lack of focus in the game neither of those came through well either. Certainly the most inspired game of the jam, and an idea that I think can certainly go a long way with more work. Keep it up!
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
None, used the RTP but that's different
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