Wow, this was IMPRESSIVE! I really enjoyed it; played all of the levels. The soundtrack is very good and so is the art, which is bizarre enough to be appealing but not too much as to become uncanny. The puzzles are very well designed, too. Level 8 was the hardest for me. Totally on theme. One question, though... why can I place those things that re-direct light by right-clicking? :P Congrats, excellent submisison.
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Foto-Synthesis and the Flowerverse of Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #1 | 4.368 | 4.692 |
Overall | #2 | 4.153 | 4.462 |
Overall | #2 | 4.196 | 4.508 |
Theme | #3 | 4.153 | 4.462 |
Audio/Music | #4 | 4.082 | 4.385 |
Art/Graphics | #4 | 4.225 | 4.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very professional looking game. A unique visual style within the jam. Music was relaxing yet appropriate for the game flow. A very epic opening story, good job. I was pleased with the difficulty progression. There was a very nice use of a variety of mechanics and they were laid out in appropriate level progression. One thing I will say is that I was not prepared to kill baby plants, that one took me by surprise. Obviously your team is high quality and it shows. Good job.
- A wonderfully corny game with some really solid puzzle mechanics. I can't really criticize the game in any meaningful way, the only thing I can think of that might improve the game is an undo button.
Did you work alone, or as part of a group? (If in a group, list their names)
Sid Fish Games, Mightyjor
Disclose if you used any public domain assets or not.
A fire sound effect from freesound.org
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