the camera movement when moving the mouse is way too intense/disorienting maybe turn it down a little
Crimson Wolf Games
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I got to say I love it there were only 2 things I saw when you shake the house thing you can see a black line of pixels on the sprite for a second and the second thing is really nothing but I would like to be able to go behind the building along with that maybe make them semi-transparent when walking behind, but other then that nothing bad I love the art I love the sound I love the footsteps only with the keys were a bit bigger because at first idk what they where. anyways good job
I love the art, but the If I remember correctly the "mop" riding section is a bit slippery and I would have liked to see a unique riding animation and not just a static player, The last two things I have to say is the shine animation on the helmet I don't think should be there in some parts because if there is light it won't go away in the same room just because you move but I guess its an artistic choice, The wall climbing is a bit finicky sometimes when it works it's great but when it does not it's a minor annoyance. The art was overall great I love the bounciness of the player the mop was cool just a little static lol, I would love to see more of this.
I love this,I just wish the leg mechanic was a bit less finicky along with the collision, other than that I love the paper mario like turn and the elasticity of the character, 1 suggestion you should add the option of using the spacebar to jump I often found myself going to the spacebar to jump lol, ohh 1 more thing having to shift then press the thing to unequip multiple times was a bit much maybe add a unequip and a equip last button?
ok thank you for the feed back and a experiment i should clarify a magical on not scientific one. Or give some more clarification in the future i did what i could with the 5 or so hours i could actually do work on it. Next time i will keep everything in mind but maybe add a basic menu next time. The experiments are magical and they escaped there containment cels should have specified sooner
this is fun but you can tell what's happening very fast the boss guy does not take damage and the targets can not be destroyed and then the player score drops when hit I like it lol this is a very unbeatable game, ps maybe you should have added a crt or some kind of effect to make it look like an old game because it fells like I am playing an atair game
the point is to not influence the player some people will sit there just to see what happens but others will go and immediately kill the animal, I always wanted to do something like the Stanley parable but I don't have the voice for it lol. but yeah I was thinking of adding some arrows or signs or something but decided against it, maybe I should have had a little intro scene?
cool game just found a lot of bugs when entering the blue room u can soft lock yourself by dropping the artifact in the barrier also when i was on my way to the main room my character disappeared and seemingly had no collision or little collision because it would let me to to the opposite side without blocking me and play the transition but the main room would not work also u can lock yourself in the barrier and drop the artifact and u can drop it in the wall ohh and yah the control room ladder dose not work but all in all good work for a day
there are secrete passage ways u can wallslide and dash. Sometimes the bottom of players hitbox hits the top of the wall collision and freezes. For a second but the goes back to normal and as for damage i did not really get a chance to add any indicators because it was last minute the players hp is indicated by the light anyways hope u enjoyed the music and art at least
I submitted to the forum hopefully that helps one more thing I forgot to put in maybe when u are wall jumping have the camera zoom out or something and maybe have the camera while jumping lag a bit behind the player to give it that sense of motion well at least for jumping (but u don't have to take my word lol never really worked with 3d I have only done so like maybe 3 times but the attempts where not to make a game gl man)
i am just go and say this now i was so panicked with putting in a splash screen that my code got hecked and the while loop i put in broke the lives so play the windows better build if u want to see it work plus the lvl 2 that got messed up is there 2 so there is that and yes the climbing is a bit slow and also the original game u can only jump under a hole (i was trying to capture the atair vib) and thanks lol idk if my art was any good but i guess it did the job also thanks for playing
thanks to lightspeed6 for letting me use some of his music check him out!