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Good job, Sorry if I get a little nit picky at the end but   I do I a few suggestions/some feedback, ,a little more feedback to player when getting hit or maybe even when collecting coins would be nice, I would have like to see some sort of oh hey the timer is going to run out so maybe speed up the music or something idk, Idk how optimized the visual scripting is but there is a bit of a delay between clicking any menu button and going to where the button takes you I pressed the story then the score board and the story started to play a few seconds after entering the score board, a custom cursor for the mouse I often found myself having to shake my mouse to figure out when  it was or maybe a hover effect maybe just a lighter tint on the menu buttons if anything , I felt The players art was not an exact match for the art in your game, other then that not issue with game play Good job and Good luck

(+1)

thanks for the concise feedback - the mouse pointer was an oversight on my part I didn’t think about after first game it looping back to menu *sorry. 

I totally agree I really wanted proper feedback for blocked hazards - time for the better of me. And yes character and title are mismatched it is a redux of an early project I did and as time constraints came in so had to use assets I meant to redo. 

I would have loved to manage a walk or hit animation too. 

Thanks again for playing and the feedback 😎