I liked the concept and how the last boss is a combination of the other three, but I'd prefer faster movement and some visual feedback for the enemies getting hurt. I also couldn't get the dash and the health potion [?] to work. Overall though, nice game!
Play game
Zombjuvenation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #14 | 2.400 | 2.400 |
Theme | #15 | 2.467 | 2.467 |
Overall | #15 | 2.600 | 2.600 |
Art/Graphics | #16 | 2.400 | 2.400 |
Audio/Music | #16 | 2.000 | 2.000 |
Overall | #16 | 2.373 | 2.373 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- As this was a first time game jam I can see that scope may have gotten away from you. Nevertheless, you've got a solid sprite style and the unique mechanics were well done. I like their animations. The hitpoint system was unfortunately very unbalanced in my opinion but that comes out in the playtesting. Your level layout was too basic and no background art hurt your score there. But it was a solid attempt overall and I think you did a good job by submitting.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
- Well done. You used a lot of good game design principles in this game, most notably how the final boss uses elements from all 3 earlier bosses to create a much more engaging fight. Issues: -The movement controls were too slow and slippery, which made the combat less fun and more tedious. -Your weapon felt like it didn't have much impact and some of the bosses maybe had too much health. Overall, Nice little game with thought put in to the game design, but could have done with some more playtesting and polish.
Did you work alone, or as part of a group? (If in a group, list their names)
I worked alone.
Disclose if you used any public domain assets or not.
No
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