Beginning with praise:
-Random layouts are hard, so good job doing that.
-The movement isn't too slow, and feels alright to control.
-The enemies target you properly, so good job there.
-With the collectable gems, it certainly fits the theme.
Aaand the things to fix/improve:
-When you restart from death the music starts, but the music from the last round doesn't stop playing. So it just loops on top of each other.
-The enemies are a bit too much, some rooms had like 5-6 enemies and you'd usually take damage before you got a chance to react.
-The randomized rooms managed to put me on top of a raised block when I moved from one room to the next. So I couldn't move, and got stuck there.
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Cave Bandits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #77 | 3.753 | 4.333 |
Technical Implementation | #219 | 2.742 | 3.167 |
Overall | #222 | 2.800 | 3.233 |
Fun/Design | #231 | 2.887 | 3.333 |
Music/Sound | #275 | 2.165 | 2.500 |
Graphics/Animation | #286 | 2.454 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
COLLECT gems, go into a cave to the location of a treasure (THERE) and go BACK to the entrance of the cave, without dying! Procedurally generated runs! Use WASD to move, arrows to shoot (if you have wand) and R to go back to menu.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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